Unturned

Unturned

Elver
danaby2  [developer] 21 Aug, 2020 @ 4:23am
Elver Update #5
Next week I plan to decrease the build height limit to around the safezone altitude so make sure to move any skybases/tall towers.

[Elver Update #5]
This update mainly focused on decorative additions and changes such as the introduction of leather, a crafting material required for furniture and barricades like flags, fridges and the new carpets. Next weeks update will probably see the introduction of more decorations such as benches, THICC crates and other stuff.


Additions :
>Added Leather [57580] which is now a critical component for most decorative barricades/furniture (couches, clocks, chairs, computers, coolers, etc) to make the crafting tab less cluttered. Leather can be obtained from animals, fishing and trading with Andre.
>Added Leather Bundle [57585]
>Added Expeditionary set [57581-57583] which can be crafted from Leather and has no armor but it features the same amount of storage as THICC gear
>Added dyed campfires & torches [57586-57591] that are crafted from crystals and pine wood
>Added dyable carpets [57592-57600]
>Added more color variants of civilian clothing [57601-57609] [57620-57622]
>Added planter roofs [57623-57628]


Changes :
>Added "Locked" to the description of all metal buildables that cannot be accessed by other players (let me know if I missed anything or if something looks wonky)
>Blaster damage increased from 42 to 46 (two taps naked head now)
>Crossbow damage increased from 36 to 46 (one shots naked head with metal arrows)
>Dragonfruit now always spawn at 100% HP
>Cloth pack now requires 2 cloth instead of 4
>Improved LODs on crystal buidlables
>Improved torch model
>Civilian clothing is now dyable


Fixes :
>Reduced placing radius on twig ladder (it no longer floats when you place it on a wall)
>Fixed a few mega zombie cheese spots again
>Fixed dorms door navmesh
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Showing 1-15 of 15 comments
Starfish 21 Aug, 2020 @ 5:09am 
:)
Mason 21 Aug, 2020 @ 5:14am 
niiiiiiiiiice. keep work on this map plz. u awsome ♥♥♥
Maxwell 21 Aug, 2020 @ 5:30am 
Cool, but still waiting for thing Big J works on :berries:
Mason 21 Aug, 2020 @ 5:57am 
Originally posted by Rusty:
Cool, but still waiting for thing Big J works on :berries:
yes i need new quests :(
Ithu 21 Aug, 2020 @ 8:39am 
How i can increase zombie spawn in location? I play in singleplayer, added more zombie in editor, but in game I see only few ;c I have spawn rate "1" in config of course.
Bane 21 Aug, 2020 @ 10:56am 
We wait one week for carpet ? Damn OK
Bane 21 Aug, 2020 @ 11:16am 
What about the dorms key ? Did you increase the spawn rate ?
danaby2  [developer] 21 Aug, 2020 @ 12:45pm 
Originally posted by Ithu:
How i can increase zombie spawn in location? I play in singleplayer, added more zombie in editor, but in game I see only few ;c I have spawn rate "1" in config of course.
you need to edit the max amount of zombies in a navmesh (select the flag thing and in the editor and increase the max zombie number)
Ithu 22 Aug, 2020 @ 6:41am 
Originally posted by danaby2:
Originally posted by Ithu:
How i can increase zombie spawn in location? I play in singleplayer, added more zombie in editor, but in game I see only few ;c I have spawn rate "1" in config of course.
you need to edit the max amount of zombies in a navmesh (select the flag thing and in the editor and increase the max zombie number)
What is navmesh? Can you write, how i can increase it step by step?
danaby2  [developer] 22 Aug, 2020 @ 8:08am 
Originally posted by Ithu:
Originally posted by danaby2:
you need to edit the max amount of zombies in a navmesh (select the flag thing and in the editor and increase the max zombie number)
What is navmesh? Can you write, how i can increase it step by step?
navmeshes are the things that appear in the editor when your press F2
Jakubix12345 22 Aug, 2020 @ 10:21am 
Nice, i wander when we can explore the church or fight with a Behemot in new deadzone sector
M4r7ineski 23 Aug, 2020 @ 8:26pm 
Are you planning on adding next tier base structures? Something like "Metal wall + Metal wall = THICC Metal wall". And THICC metal wall would have 30-50% more HP than metal wall.
Edit: "Vault garage door" also sounds good.
Last edited by M4r7ineski; 23 Aug, 2020 @ 8:38pm
DeltaPilot 24 Aug, 2020 @ 1:53am 
Originally posted by M4r7ineski:
Are you planning on adding next tier base structures? Something like "Metal wall + Metal wall = THICC Metal wall". And THICC metal wall would have 30-50% more HP than metal wall.
Edit: "Vault garage door" also sounds good.
We already have crystalized metal wall which triples the health of metal walls, I think adding a thicc metal wall would be kinda pointless lmao
M4r7ineski 24 Aug, 2020 @ 7:12pm 
Originally posted by Cinnamon Toast Crunch:
Originally posted by M4r7ineski:
Are you planning on adding next tier base structures? Something like "Metal wall + Metal wall = THICC Metal wall". And THICC metal wall would have 30-50% more HP than metal wall.
Edit: "Vault garage door" also sounds good.
We already have crystalized metal wall which triples the health of metal walls, I think adding a thicc metal wall would be kinda pointless lmao
Yeah but it's more like endgame item and many don't have access to it and they have to build big bases and servers became laggy. And if use your logic then why add leather set that can store as much as thicc set?
Edit: And if you block option to craft THICC Metal wall into crystal wall then balance should be ok
Last edited by M4r7ineski; 24 Aug, 2020 @ 7:16pm
SassyPotato 25 Aug, 2020 @ 5:42pm 
Can you add orange dye along with their respective items?
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