Space Engineers

Space Engineers

Smart Turret 2 BETA
Zilch 16 Jul, 2020 @ 9:06am
Game slowdown and eventual crash
Heyo, not sure if you can use this or not, but I'm guessing any extra info always helps out.

Exception occured: System.NullReferenceException: Object reference not set to an instance of an object. at Zkillerproxy.SmartTurretMod.SmartTurretTargetingUtilities.collectTargetsThread(WorkData workData) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2020-07-17 02:00:44.291 - Thread: 1 -> Task Exception Stack: at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.Game.Gui.MyGuiScreenHudSpace.Draw() at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade) at Sandbox.Graphics.GUI.MyScreenManager.Draw() at Sandbox.Graphics.GUI.MyDX9Gui.Draw() at Sandbox.Graphics.GUI.MyGuiSandbox.Draw() at Sandbox.MySandboxGame.PrepareForDraw() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)