Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tech Hunters as Skaven is a tempting idea but they're basically the default neutral faction that entities get booted into when they lose their faction I believe, so they should be something more universally neutral.
https://i.imgur.com/XRP4XXL.jpg
I got some Dark Elves armours put together and ready for rigging.
Perhaps a special resource or artifact has been found on the island, and has started a sort of gold rush coming to the island to get it. The nations of men, elves, an dwarves come to get this [ITEM] and the orcs, goblins, lizardmen were already there. Undead are a side effect that pops up wherever there is evil magic to be found, so they make sense being there as well, especially the washed up kinds. And there could have been an ancient civilization now cursed living on the island as well.
Then we can make a logical excuse for, almost all the factions there.
The worldmass is too small for a full Warhammer worldspace, so I'm having it take place on an island and the story is essentially ruins of an ancient civilization of highly advanced people has been found, and a new resource that is only exclusively found on the island has been uncovered. The races of the world have come to try and harness this power for themselves, but of course clashes occur between them and among the natives of the island.
New races will be added in as I get around to their points and new starts and story progressions will be based on native and non native, and good and evil of both.
:The following is subject to change:
-Factions-
Good/Neutral Native to the island:
*Goblin Tribes
*Orc Tribes
*Lizard Men
Evil Natives to the island:
*Cursed Undead
*Beastmen
*[Secret Story-Specific faction]
Good Races non-native to the island:
*The Modern Factions of Man
*Dwarves
*High Elves
*Wood Elves
Evil Races non-native to the island:
*Pirates
*Vampire Counts
*Dark Elves
*Chaos Cults
*Chaos Dwarves
lol
At least I know where I'm putting the dark elves and their starting city for when I get to them.
Tomb kings is after dwarves. Dwarves are after Skaven basics are done.