Kenshi
Dawn of Sigmar - A Warhammer Fantasy Overhaul
Teirdalin  [developer] 9 Jul, 2020 @ 11:07pm
Warhammer Lore and Geography
If repurposing the world into Warhammer, what should rightly go where and who?
Last edited by Teirdalin; 9 Jul, 2020 @ 11:07pm
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Showing 1-14 of 14 comments
Actual Spook 10 Jul, 2020 @ 12:02am 
Tech Hunter Skaven? Also the Reavers as Chaos Warriors would be cool but they're not very north, not sure if you're too worried about the geography
Teirdalin  [developer] 10 Jul, 2020 @ 12:08am 
I can always just move the reavers, but yeah they'd be quite nice as Chaos Warriors.

Tech Hunters as Skaven is a tempting idea but they're basically the default neutral faction that entities get booted into when they lose their faction I believe, so they should be something more universally neutral.
Last edited by Teirdalin; 10 Jul, 2020 @ 1:58am
Teirdalin  [developer] 10 Jul, 2020 @ 12:09am 
Maybe Tech Hunters could be Mercs Guild.
Teirdalin  [developer] 10 Jul, 2020 @ 1:17am 
Well, just by the random chaos of my prioritization..

https://i.imgur.com/XRP4XXL.jpg

I got some Dark Elves armours put together and ready for rigging.
Teirdalin  [developer] 11 Jul, 2020 @ 9:03pm 
So aside from the obvious Lizard Men, any thoughts on what should be in the Swamps and what it should probably be named?
Actual Spook 11 Jul, 2020 @ 9:53pm 
Vampire pirates, we need more pirates in general but Vampire Coast is in Lustria (also my suggestion for the name) with the Lizardmen. Skaven would make sense in that area too. Maybe a couple different factions of Lizardmen with varying skink/saurus/kroxigor compositions?
Teirdalin  [developer] 11 Jul, 2020 @ 10:14pm 
Yeah the vampirates will be added in when I start working on the vampires race and basic vampire stuff. Different lizardmen factions sounds like a fun idea, perhaps with a sidequest mixed in there somewhere.
Last edited by Teirdalin; 11 Jul, 2020 @ 10:15pm
Teirdalin  [developer] 11 Jul, 2020 @ 10:26pm 
Hmmmmm, an option also is that we can just have the world of Kenshi be an unofficial island in the warhammer fantasy universe and tie the story of each faction being there into a story of a sort instead of trying to recreate Warhammer world on a tiny world. It's not a very large place and it seems we cannot expand the landmass further out.

Perhaps a special resource or artifact has been found on the island, and has started a sort of gold rush coming to the island to get it. The nations of men, elves, an dwarves come to get this [ITEM] and the orcs, goblins, lizardmen were already there. Undead are a side effect that pops up wherever there is evil magic to be found, so they make sense being there as well, especially the washed up kinds. And there could have been an ancient civilization now cursed living on the island as well.

Then we can make a logical excuse for, almost all the factions there.
Last edited by Teirdalin; 11 Jul, 2020 @ 10:26pm
Teirdalin  [developer] 12 Jul, 2020 @ 1:52pm 
So I decided then,

The worldmass is too small for a full Warhammer worldspace, so I'm having it take place on an island and the story is essentially ruins of an ancient civilization of highly advanced people has been found, and a new resource that is only exclusively found on the island has been uncovered. The races of the world have come to try and harness this power for themselves, but of course clashes occur between them and among the natives of the island.


New races will be added in as I get around to their points and new starts and story progressions will be based on native and non native, and good and evil of both.


:The following is subject to change:

-Factions-

Good/Neutral Native to the island:

*Goblin Tribes
*Orc Tribes
*Lizard Men

Evil Natives to the island:

*Cursed Undead
*Beastmen
*[Secret Story-Specific faction]

Good Races non-native to the island:

*The Modern Factions of Man
*Dwarves
*High Elves
*Wood Elves

Evil Races non-native to the island:
*Pirates
*Vampire Counts
*Dark Elves
*Chaos Cults
*Chaos Dwarves
Last edited by Teirdalin; 12 Jul, 2020 @ 1:52pm
cybersbe 14 Jul, 2020 @ 9:08pm 
If this decision means you won't agonize much over the locations of the factions, then I welcome it.
Teirdalin  [developer] 15 Jul, 2020 @ 12:42am 
I'm still agonizing over the locations either way.
lol

At least I know where I'm putting the dark elves and their starting city for when I get to them.
cybersbe 15 Jul, 2020 @ 11:46am 
Well, my thoughts was that this story meant it wouldn't matter as much where the factions were located in relation to each other. (ex. Such as how there isn't much territory to the west of the Holy Nation that would be a good spot for the the High Elves.)
Shit on Fire 1 Sep, 2020 @ 9:20am 
I feel like the ashlands could be a cool location for knemri if you decide to add them
Teirdalin  [developer] 1 Sep, 2020 @ 9:22am 
Originally posted by Brycie Slice and Dicey:
I feel like the ashlands could be a cool location for knemri if you decide to add them

Tomb kings is after dwarves. Dwarves are after Skaven basics are done.
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