Project Hospital

Project Hospital

Plastic Surgery Department
 This topic has been pinned, so it's probably important
Sleepy068  [developer] 21 Jun, 2020 @ 6:53pm
Localisation
Please comment any new updates to localisation, or requests/actions of adding new localisation to this mod here. This will make sure I don't miss the hard work the translators put in.

Latest Version that added/changed StringTables: v1.0.0 (21/08/20)

Full Support
Russian (Русский) - v1.0.0 - Full Translation
Spanish (Español) - v1.0.0 - Full Translation

Discord: https://discord.gg/s39YnY4

HELP GUIDE:
I cannot rely on Google translate or other means because I only speak English, however I want as many people as possible to enjoy this mod so I've setup a small guide for multilingual speakers to translate my mod. There is a catch, my localisation is rather text heavy, I try to give the player as much information about certain symptoms or diagnosis so they can learn as much as possible but that does make your job a lot harder.

Step 1: Download my mod via the Github link here:
https://github.com/sleepy068/ProjectHospital_PlasticSurgery/releases

Step 2: To translate my mod, you need to edit the following documents (* icons indicate a part you will need to change): ModStringTable*En*BuildingMode, ModStringTable*En*Diagnoses, ModStringTable*En*Examinations, ModStringTable*En*Skills, ModStringTable*En*Symptoms, ModStringTable*En*Treatments (this might change as the mod changes, please do not edit ModStringTableEn, this tells the player that I made this mod.)

Step 3: Change the file name to your language code, e.g. ModStringTableDeBuildingMode for German. You can find your language codes in your project hospital addon file but if you are unsure, please ask and I'll tell you. (If you submit the wrong codes, I'll happily fix it up.)
File: C:\Program Files (x86)\Steam\steamapps\common\Project Hospital\ProjectHospital_Data\StreamingAssets\Addons\*LN CODES HERE*

Step 4: Edit the language identifier in all the ModString documents (as below)
<GameDBStringTable ID="LOC_*YOUR CODE*_ADDON_PLAS_BUILDING_MODE">

<LanguageCode>*YOUR CODE*</LanguageCode> (Very important to match the game loc)
<LanguageNameLocalized>*YOUR LANGUAGE* (e.g. Italiano) </LanguageNameLocalized>

Step 5: Give yourself credit:
<Contributors>
<Name>*YOUR NAME/USERNAME*</Name>
</Contributors>

Step 6: Modify all English language within <Text></Text> fields to your language.
Try your best to not edit any code, code is usually within <> icons.

Step 7: Upload the edited files to Google or One Drive and send me the link (via this forum is perfect) and i'll add it to the game. You can also send the files via my discord above, I don't check this too often but more often lately, if I take awhile feel free to send me a reminder.
(I do security checks and random localisation spot check translations to ensure compliance.)
Don't forget that this mod uses some CRP content but will also add a lot to CRP too. Anything translated before been ported across will have the translations moved across too. Anything missed will need to be translated on the CRP page.

Step 8: You did it! Ensure you save these files as a backup if you intend to continue to support this mod's language needs. I update this mod frequently and some existing localisation can change, my change notes for updates will always try to identify this to make your life easier but they aren't perfect sorry.

Step 9: My mod will continue to develope and your support is always welcomed, new content is easy to see as it'll always be separated by a version identifier and always at the bottom. It is the updates to old localisation that can create a rift between our content. I always post the change notes of any update that has effected old localisation in this thread (you can also see them in the change notes). To help me, please action these changes to your translation. This will ensure the player's experience will not differ no matter the language.

Note, it is a LOT of work but believe me, your work is appreciated and means a lot to me and the many players that speak your language. Thank you so much.
REMEMBER: If it is just too much text, feel free to paraphrase or reduce the word counts in your own way, as long as the information is accurate, I do not mind what you do to convey the content.

FAQ:
- You haven't updated my translation yet?
Generally as soon as someone post a localisation update, I copy it to my working mod folder so it'll flow through even if i forget about it (I also save your work in a records locker, just in case we lose anything). Occasionally I will forget, so please don't feel you cannot remind me if it takes too long but if I am mid-build, it is quite difficult to stop everything, finalise the build and post an update to get the translation live (lots of bug testing if changes slip through). I will try to never take longer than 5 days to get your post live but I do apologise if sometimes it does take longer. I try to wait until a build is ready to update everything. Let me know if this is a worry to you, I'll go the extra mile if I need to, your work is beyond amazing.

- Not everything in your mod was translated, but I translated all the localisation?
This mod is dependent on the Community Resource Pack and it pulls symptoms, treatments and exams from there as well. This will need to be translated too as that data isn't coupled with Oncology. Check out the 'Community Resource Pack' for more information.
Last edited by Sleepy068; 12 May, 2022 @ 11:45pm
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Showing 1-15 of 18 comments
Puppet Master 20 Aug, 2020 @ 1:19am 
Hi @Sleepy! I just translated your mood into Spanish. I left the files in discord for you.
xoxo
Sleepy068  [developer] 20 Aug, 2020 @ 1:30am 
Hi @Nagisa, no worries at all, thank you, I'll make sure to get those into the mod right away.
Le Kiks 30 Oct, 2020 @ 6:22am 
Hi @Sleepy
I translated your mod in French, I couldn't join your discord so here's the link: https://drive.google.com/drive/folders/1kVhgM8F7jQVqRQWO78prh_a1Gvt8NvJG?usp=sharing
Sleepy068  [developer] 30 Oct, 2020 @ 6:25am 
Hi @MadDoc, Thanks very much, I will get that into the mod for the new patch. Sorry about the discord link, I have corrected that now for future reference.
Le Kiks 30 Oct, 2020 @ 6:31am 
You're welcome ;)
MiKa杜晨 12 May, 2022 @ 12:02am 
Google cannot be used in Chinese Mainland
Sleepy068  [developer] 12 May, 2022 @ 12:22am 
Try a pull request via Github, that way I'll be able to access the files.
MiKa杜晨 12 May, 2022 @ 2:26am 
Hi, brother, I have applied for the request on GitHub. Please check it
Sleepy068  [developer] 12 May, 2022 @ 3:05am 
I cant see anything on github sorry, you wont need to apply for access though as I won't give any access to my repositories, you'll just new to create a pull request. If you get confused, try looking up 'About pull requests GitHub' for more information about how they work. Hope that helps.
MiKa杜晨 12 May, 2022 @ 5:01am 
Can I upload localized languages to the creative workshop?
Sleepy068  [developer] 12 May, 2022 @ 11:42pm 
Hi, if you are savvy with making mods absolutely, you can just make your own mod that is just the translated material and upload it yourself. Just be extra careful you don't include any of my files other than the language ones and make sure the language ones have their unique language codes as described in the tutorial above, my mod might override them if they dont (or vice versa). Naturally, please dont copy this entire mod, copy and adjust only the localisation and upload only that, otherwise it'll cause all sorts of conflicts.
MiKa杜晨 18 May, 2022 @ 4:51am 
OK,thank!
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