Transport Fever 2

Transport Fever 2

Auto.Sig²
Kryp2o 20 May, 2022 @ 1:08pm
Game keeps crashing anytime i use it
Anytime i place down a signal with auto sig on it freezes and then crashes and then i get this report:
Error message: error: [string "C:/Users/user/OneDrive/Documents/Player/1066780//SteamEmu/Saves/mods/i_Auto.Sig2_1/res/config/game_script/autosig2.lua"]:204: attempt to compare number with userdata
stack traceback:
=[C](-1): __lt
C:/Users/user/OneDrive/Documents/Player/1066780//SteamEmu/Saves/mods/i_Auto.Sig2_1/res/config/game_script/autosig2.lua(204): findAllSignalPos
C:/Users/user/OneDrive/Documents/Player/1066780//SteamEmu/Saves/mods/i_Auto.Sig2_1/res/config/game_script/autosig2.lua(242): build
C:/Users/user/OneDrive/Documents/Player/1066780//SteamEmu/Saves/mods/i_Auto.Sig2_1/res/config/game_script/autosig2.lua(561): ?

File name: C:/Users/user/OneDrive/Documents/Player/1066780//SteamEmu/Saves/mods/i_Auto.Sig2_1/res/config/game_script/autosig2.lua

Key: game/res/gameScript/autosig2.lua_handleEvent

Minidump: C:/Users/user/OneDrive/Documents/Player/1066780//SteamEmu/Saves/crash_dump/b0f36e0a-d108-473f-837b-aa283a9f4462.dmp

Mod: "Auto.Sig²" (!i_Auto.Sig2, 1) (consider removing this mod and contacting the mod author)

In file: C:\GitLab-Runner\builds\1BJoMpBZ\1\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641

In function: void __cdecl lua::State::Call(int,int)

I am using Angiers Track Type1 and Auto parallel tracks, it crashes on any map i use