ATLAS
Atlas Stables (Creature Cloud), Gold Bank, Aquatic Cargo & Animal Trading Platform
 This topic has been pinned, so it's probably important
Revy  [developer] 20 Apr, 2021 @ 2:20am
Ini-Settings!
[DinoCloud]
Secretkey=Public // Choose a Secure Word/Passphrase only you know! Max: 64 Characters!
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MagicFlaskUseOwningTribe=False/True <- Default False, If True Magic Flasks will retain their Ownercompany and thus cannot be stolen / traded as they will remain in the Company that captured them!
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MagicFlaskDontTrapBabies=False/True // Default False, If True this will prevent Magic Flasks from trapping Baby Animals!
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StablesDontTrapBabies=False/True // Default False, If True this will prevent Stables from trapping Baby Animals!
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ReduceDebuffTime=0 // Default! This will reduce the Weakend Debuff by the set amount of Seconds!
EG: Setting this to: ReduceDebuffTime=14400 will completely deactivate it, while ReduceDebuffTime=7200 would set the Weakend Debuff to last 2 Hours instead of the default 4 Hours!
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GoldbankUseAsPersonalBank=False/True <- Default False, If True Goldbank will not be shared along with the Tribe but be a personal one for every Player!
More will come & be added as needed!
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MagicFlaskAllowSpecialTames=False (True would allow Caging of Cyclops, Drake, Hydra, Elemental)
StableAllowSpecialTames=False // True would allow Caging of Cyclops, Drake, Hydra, Elemental

Change this to Adjust which Animals are counted as "SpecialTames":
StablePreventionList=/Game/Atlas/Creatures/Cyclops/Cyclops_Character_BP.Cyclops_Character_BP,/Game/Atlas/Creatures/FireElemental/FireElemental_Character_BP.FireElemental_Character_BP,/Game/Atlas/Creatures/Dragon/Draco_Character_BP.Draco_Character_BP,/Game/Atlas/Creatures/RockElemental/RockElemental_Character_BP.RockElemental_Character_BP
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MagicFlaskUseDragWeight=False (True would use the Dragweight of the Caged Dino)
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MagicFlaskWeightMaximum=100.0 (Absolute Max a Magic Flask can weight)
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MagicFlaskWeightFactor=0.25 Factor which is Multiplied with the DragWeight of said Animal to determine its Weight in a Magic Flask
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MagicFlaskUseReleaseCD=0.0 // Default if set higher than 0.0 will force players to wait x Seconds between each release
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MagicFlaskCaptureTime=5.0 // Default: 5.0 Seconds it takes to Capture an Animal with a Magic Flask
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MagicFlaskPreventNPCs=False // True would prevent NPCs from being uploaded
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MagicFlaskForceNeuterOnRelease=False // True would force neuter of animal upon release!
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MagicFlaskGiveNewEmptyFlaskAfterRelease=False // True would give a fresh Magic Flask once the Animal is released!
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StableDontUseCooldownTimeAfterPlacement=False // If False a freshly placed Stable cannot be used for X Seconds. Set to True to Disable this!
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StableTimeTillFreshStableMayBeUsed=600.0 // Default Time a fresh Stable cannot be used if
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StableDontUseCooldownTimeAfterPlacement=False
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StablePreventNPCs=False // True would prevent NPCs from being uploaded
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PreventNeuterOfBoughtAnimals=False //// Setting this to True would prevent bought Animals (Animal Trading Platforms) from getting Neutered upon download
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AnimalTradingGoldCostPerInterval=25 // Cost per 2h Interval for the Animal Trading Platform
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AnimalTradingAdditionalGoldCostPerIAnimal=10 // Cost per 2h Interval for each Additional Animal for the Animal Trading Platform
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MaxAnimalsPerPlatform=10 // Max Amount of Animals that can be offered on the Animal Trading Platform
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AllowedPaymentItems="/Game/Atlas/AtlasCoreBP/Items/PrimalItemResource_GoldCoin.PrimalItemResource_GoldCoin,/Game/Atlas/AtlasCoreBP/Items/Resources/PrimalItemResource_Coal_Graphite.PrimalItemResource_Coal_Graphite"
Available Payment Option for the Trading Platform
All Entries are Comma Seperated!
Above Example would allow Players to ask for GoldCoin or Graphite as Payment for their Animals!
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DisableRent=False // Disable Renting for Animal Trading Platform completely
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RequireExchangeItemForProduction="/Game/Atlas/AtlasCoreBP/Items/Consumables/PrimalItemConsumable_Meat_Insect.PrimalItemConsumable_Meat_Insect,1,/Game/Atlas/AtlasCoreBP/Items/Resources/PrimalItemResource_Fibers_Silk.PrimalItemResource_Fibers_Silk,10,False;/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponScissors.PrimalItem_WeaponScissors,1,/Game/Atlas/AtlasCoreBP/Items/Resources/PrimalItemResource_Hide_Wool.PrimalItemResource_Hide_Wool,25,True"
This enforces Certain Resources that have been Produced in Stable only to be gatherable if the correct Item is in the Stable Inventory.
e.g. for each 10 Silk you will have to have 1 Insect Meat in inventory
Format
"ItempathExchangeItem,ExchangeItemAmount,ItempathProductionItem,ProductionItemAmount,UseDurability;NEXTENTRY"
UseDurability determines wether the ExchangeItem itself is consumed or its Durability is used!
Do note that you actually have to have productions setup for this to have any effect!
Last edited by Revy; 2 Jan, 2023 @ 2:33am