Garry's Mod

Garry's Mod

Razborka!
Kizzycocoa 20 Feb, 2014 @ 2:54pm
A post for mappers (and potentially players too)
I decided to make this post to outline exactly how mappers, it seems, should map for this gamemode. the details of mapping for the gamemode does seem lacking! after a few days of trying to figure it out and decompiling the gamemode, I think I have the mapping elements down. This post could also be seen as a guide to the main mechanics of the game.


This gamemode seems to suit maps in which one team has a central spawn location, or a defendable structure, while others have an outer spawn location.


info_player_counterterrorist entities should be placed on the outskirts of a map, or outside of a main defendable structure. These are the "attacking" force

info_player_terrorist should be placed in the centre of the map, or in a main defendable structure. These are the "Defending" force.

info_player_start should be placed between the two teams, or filling the rest of the map. These are used for full-map gamemodes, as opposed to team gamemodes. These are unused in group-gamemodes.


These placements of spawns are optimal to all gamemodes, except perhaps the "Death to the Vodka Thief" gamemode, where all players use info_player_counterterrorist entities, that should be located in a central/defended area. There's no way to balance for this mode, without unbalancing the rest of them


The rest of the entities do not seem to be present in any Hammer editors, but this should help. For consistency, the same process is repeated in each entity instructions:


vodka_bar entities are to be considered healthpacks. They should either be absent from gameplay entirely, or dotted around the map.
TO MAKE: create a prop_physics entity, and set the model to "models/props_junk/glassbottle01a.mdl". place as you would have the entity show up in-game. once satisfied, change all of these props from "props_physics" to "vodka_bar".


Please note, the entities below are to be used in extreme moderation for map design.


resupply_cabinet_team1 should be placed near info_player_counterterrorist entities, on the outskirts of the maps. As the name suggests, they are resupply cabinets.
TO MAKE: create a prop_physics entity, and set the model to "models/props_wasteland/controlroom_storagecloset001a.mdl". place as you would have the entity show up in-game. once satisfied, change all of these props from "props_physics" to "resupply_cabinet_team1".

resupply_cabinet_team2 should be placed near info_player_terrorist entities, in the defendable/central parts of the map. As the name suggests, they are resupply cabinets.
TO MAKE: create a prop_physics entity, and set the model to "models/props_wasteland/controlroom_storagecloset001a.mdl". place as you would have the entity show up in-game. once satisfied, change all of these props from "props_physics" to "resupply_cabinet_team2".

vodka_crate should be placed near info_player_terrorist entities, in the defendable/central parts of the map. These crates must be guarded against attackers, who will atempt to steal from them.
TO MAKE: create a prop_physics entity, and set the model to "models/props_junk/wood_crate001a.mdl". place as you would have the entity show up in-game. once satisfied, change all of these props from "props_physics" to "vodka_crate".

vodka_secure_crate should be placed near info_player_counterterrorist entities, on the outskirts of the maps. These are where attackers need to deliver stolen vodka.
TO MAKE: create a prop_physics entity, and set the model to "models/props_junk/cardboard_box002b.mdl". place as you would have the entity show up in-game. once satisfied, change all of these props from "props_physics" to "vodka_secure_crate".

EDIT: it seems angles do not preserve themselves in the conversion from props to entities. either manually copy/paste the angles from the old prop to the newly created entities, or contact me for the FGD, which will solve this issue!
Last edited by Kizzycocoa; 2 Aug, 2014 @ 10:27am
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Kizzycocoa 20 Feb, 2014 @ 5:09pm 
TO THE CREATOR OF THIS GAMEMODE:

I've made a fgd for Razborka, mostly as the angles were an absolute pain to do for blank entities that did not retain the angles. If you want it to post it about, please, feel free to contact me, and I'll send it to you ASAP!

Any other mappers who want it, feel free to give me a yell!
Last edited by Kizzycocoa; 21 Feb, 2014 @ 5:49am
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