Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Scoundrel Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
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Odinblade  [개발자] 2020년 6월 26일 오후 2시 54분
Suggestions and Balance Improvements
Got any improvements or tweaks to make this overhaul better? Suggest away!
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mjgg9500 2020년 6월 27일 오전 2시 46분 
Hey Odinblade, your new mod looks awesome (as usual), keep up the amazing work man, my only suggestion is that you pls bring back the unique throwing knife animation, the reason why i ask this is because the animation you use is not really new cause it belongs to death blow or mortal strike idr, whereas the throwing knife's was so satisfying to watch and i think no other skill uses its animation, anyway many thanks in advanced!!
Odinblade  [개발자] 2020년 6월 27일 오전 2시 47분 
mjgg9500 님이 먼저 게시:
Hey Odinblade, your new mod looks awesome (as usual), keep up the amazing work man, my only suggestion is that you pls bring back the unique throwing knife animation, the reason why i ask this is because the animation you use is not really new cause it belongs to death blow or mortal strike idr, whereas the throwing knife's was so satisfying to watch and i think no other skill uses its animation, anyway many thanks in advanced!!
Hey there! Throwing Knife's animation had to be changed to support the new Combo effect. I've pushed an update to change it to a more appropriate animation. Thanks for the feedback :steamhappy:
mjgg9500 2020년 6월 27일 오전 3시 05분 
Fair enough Odinblade, it is your mod and your vision of it and dont get me wrong its cool but let me try to win a persuasion check here, have you watched ''Now you see me 2''? there was a scene in which they moved around a card with their bare hands, your philosophy is that because it forks it should use a different animation right? well what if i tell you that you can make the knifes fork with your hands without jumping into the air and coming down like a roller coaster? Anyway i know im pushing it odin but pls i need that small detail back, im bowing down to you and kissing your feet right now, pls pls pls...
Odinblade  [개발자] 2020년 6월 27일 오전 3시 11분 
mjgg9500 님이 먼저 게시:
Fair enough Odinblade, it is your mod and your vision of it and dont get me wrong its cool but let me try to win a persuasion check here, have you watched ''Now you see me 2''? there was a scene in which they moved around a card with their bare hands, your philosophy is that because it forks it should use a different animation right? well what if i tell you that you can make the knifes fork with your hands without jumping into the air and coming down like a roller coaster? Anyway i know im pushing it odin but pls i need that small detail back, im bowing down to you and kissing your feet right now, pls pls pls...
The default animation for Throwing Knife splits the projectile into 2 when you're dual wielding. Both hits also trigger at the exact same time. Because of this, there is no way to apply the Combo bonus only once, causing two daggers to fork at the same time. This has it's own issues, as the projectiles are quite buggy if they hit the max. number of targets. The game tries to process that many instances and damage rolls in the same frame, causing some of the damage to outright disappear.

As such, I had to change the animation. I've not just done it for the sake of it. I of course would have rather not had to have change it!

Check at the new animation in the update as it's a bit better!
Odinblade 님이 마지막으로 수정; 2020년 6월 27일 오전 3시 12분
mjgg9500 2020년 6월 27일 오전 3시 40분 
Oh, okay, didnt know it was a bug so, sorry, but odin then i have another idea, what if you make the throwing knife only generate one combo point and thats it? will it trigger two times to give you 2 combo points?
Odinblade  [개발자] 2020년 6월 27일 오전 3시 42분 
mjgg9500 님이 먼저 게시:
Oh, okay, didnt know it was a bug so, sorry, but odin then i have another idea, what if you make the throwing knife only generate one combo point and thats it? will it trigger two times to give you 2 combo points?
I can workaround that issue, but the crux of the problem with the skill animation remains the same. To put it bluntly, it HAD to be changed.
Derpy Moa 2020년 6월 27일 오전 3시 59분 
Throwing Knife suggestions:
Reasoning:
- This skill now with the combo effect is great but without the combo effect it's still not worth using.
- It's a really feelsbadman moment to use this early game for combo points due to the low damage per AP value, even if it's ranged.

Suggestion:
- Shift damage from 85% base to 100%.
- Keep combo damage at 75% base as it is now.
Derpy Moa 님이 마지막으로 수정; 2020년 6월 27일 오전 4시 28분
mjgg9500 2020년 6월 27일 오전 6시 19분 
Well Odin, since obviously you're the expert in this area, the only thing i can say is that you pls find a way to get the old animation back either by changing the skill or something else. Many many thanks, have a good day and stay awesome!
Mehsaur 2020년 6월 28일 오전 5시 00분 
The mods looks really cool, but I think it would be better if it could be used without daggers as well. At least the skills that make sense. Like I see no reason that Firecracker, Chloroform, Adrenaline, Misfire, Slip into Shadow, Gag Order, Misdirection, Wind-up Toy, Finders Keepers, Outmaneuver and Crawling Infestation need a dagger as no weapon is involved. I don't know if the abilities themselves need a dagger, but it sounds like they'd only get the combo point feature if you use a dagger.
If it's for balancing reason then that's fair, but it's always fun with diversity!
Mehsaur 님이 마지막으로 수정; 2020년 6월 28일 오전 5시 00분
Odinblade  [개발자] 2020년 6월 28일 오전 7시 12분 
Mehsaur 님이 먼저 게시:
The mods looks really cool, but I think it would be better if it could be used without daggers as well. At least the skills that make sense. Like I see no reason that Firecracker, Chloroform, Adrenaline, Misfire, Slip into Shadow, Gag Order, Misdirection, Wind-up Toy, Finders Keepers, Outmaneuver and Crawling Infestation need a dagger as no weapon is involved. I don't know if the abilities themselves need a dagger, but it sounds like they'd only get the combo point feature if you use a dagger.
If it's for balancing reason then that's fair, but it's always fun with diversity!
From the skills you listed, only Gag Order requires a Dagger weapon. All of the others can be used without that requirement. The skills which do not use a Dagger don't generate Combo, which has been done for balancing purposes and to help Dagger-oriented builds to become a bit more viable in the late game.
Mehsaur 2020년 6월 28일 오전 8시 27분 
Odinblade 님이 먼저 게시:
From the skills you listed, only Gag Order requires a Dagger weapon. All of the others can be used without that requirement. The skills which do not use a Dagger don't generate Combo, which has been done for balancing purposes and to help Dagger-oriented builds to become a bit more viable in the late game.
Ah, so is it just the combo generation that requires a dagger, not the use of them combo points?
Odinblade  [개발자] 2020년 6월 28일 오전 8시 33분 
Mehsaur 님이 먼저 게시:
Odinblade 님이 먼저 게시:
From the skills you listed, only Gag Order requires a Dagger weapon. All of the others can be used without that requirement. The skills which do not use a Dagger don't generate Combo, which has been done for balancing purposes and to help Dagger-oriented builds to become a bit more viable in the late game.
Ah, so is it just the combo generation that requires a dagger, not the use of them combo points?
Yes. Only Dagger requirement skills will generate Combo points with the exception of Adrenaline. You can technically utilise Combo on a non-Dagger build, but it's very tricky to get up to Combo 3 this way.
Say 2020년 6월 29일 오후 6시 54분 
In my opinion, Throwing knife should just be 1 AP. It does really subpar damage without the combo effect, and in almost all situations, it's better to just auto attack or use another ability that is worth the 2 AP.

Before you released this MUCH BETTER mod, I was playing with something called Ryuki's scoundrel rework, and they had Throwing Knife at 1 AP, which was incredibly nice because there are a lot of times where you're ending your turn with 1 AP left and you don't really have anything else you can do.

It's nice to have that little extra AP spender at the end of your turn.
Say 님이 마지막으로 수정; 2020년 6월 30일 오전 6시 04분
Say 2020년 6월 30일 오후 3시 56분 
Hey Odin, the new change you made to the Combo effect for Outmaneuvered is much better than before. I love this new effect.

My only suggestion would be making the tooltip more clear. When it says "No longer expires on first hit" I thought it meant it would last for an infinite amount of hits. Should probably be updated to say "Combo: Now works against the next two attacks instead of the first."
Odinblade  [개발자] 2020년 7월 1일 오전 12시 43분 
Winter Phoenix 님이 먼저 게시:
Hey Odin, the new change you made to the Combo effect for Outmaneuvered is much better than before. I love this new effect.

My only suggestion would be making the tooltip more clear. When it says "No longer expires on first hit" I thought it meant it would last for an infinite amount of hits. Should probably be updated to say "Combo: Now works against the next two attacks instead of the first."
Sweet! Glad to hear the change to the Combo effect has been well-received.

Regarding the tooltip, I believe it makes sense and is clear. The one you have suggested implies the status expires after dodging a maximum of two attacks, whereas the status lasts for a full turn now instead of expiring after X number of dodges.
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