Starbound

Starbound

Tsuki's Races
Tsuki-Killer  [developer] 28 Jun, 2020 @ 11:17am
ERRORS??
Something don't look right? put them here!
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Showing 1-14 of 14 comments
Tsuki-Killer  [developer] 5 May, 2021 @ 1:54pm 
I should put this here so everyone knows.

Material ID numbers have been a huge error apparently on this mod, so I'm going to warn you.

Material IDs for this mod are from 200-218, If any of these numbers are used in a different mod they won't be compatible with this one.

Also Please place Errors in the Errors?? discussion, That is the reason I put it here in case nobody can see that.
Zennle 5 May, 2021 @ 4:21pm 
according to https://starbounder.org/Modding:Materials:Mods, vanilla starbound uses ids 1-300. if the 200-218 isn't a typo then that means this mod uses vanilla material ids, unless that wiki page is outdated
Baaleos 5 May, 2021 @ 4:45pm 
I dunno if that page is out-dated , but yeah, you are much more likely to get collisions in material ids if you use that range.
I don't think Chucklefish will shift their ids to accommodate this mod.

32224-33000 is avaialble - I would suggest claiming a chunk of that real estate - you only need 18, but I would claim 50 or 100 - just to give your mod id space to expand.
Tsuki-Killer  [developer] 5 May, 2021 @ 5:57pm 
That is strange you mention that cause wouldn't the Starbound log tell my those are already in use?? I haven't had any problems on my end.
Tsuki-Killer  [developer] 5 May, 2021 @ 6:10pm 
Either way I'll change them to the appropriate range. I am just puzzled how the log isn't saying anything about the vanilla material IDs.
Dorrivix 11 May, 2021 @ 1:28am 
I'm having issues with the addons, neither are loading correctly. (extra colors and FUBYOS patch) the patch works half-way (as in, the stats are changed, despite no stats showing at the description panel when creating a character) but the byos part is messed up. and the extra colors aren't loading at all.

I've tried, resubbing (to all of them), restarting my computer, and i've tried removing a different race mod to reorganize the race list.

I've made sure there's no conflicts. I didn't find any errors in the log about this mod or its addons, they just suddenly up and broke
Last edited by Dorrivix; 11 May, 2021 @ 1:31am
Tsuki-Killer  [developer] 11 May, 2021 @ 12:12pm 
@Dorrivix, I solved your issue, Unsub and Resub to this mod, It was just a simple error that I blankly did.
Cessa Glum 15 Feb, 2022 @ 4:20am 
This mod crashes on startup after last uppdate. As fasar as I can tell theres a problem with the player config file?:steamsad:
Rex Anivius 15 Feb, 2022 @ 10:41am 
Originally posted by Cessa Glum:
This mod crashes on startup after last uppdate. As fasar as I can tell theres a problem with the player config file?:steamsad:
Can confirm, I also crash all the sudden, and I played fine a few days ago. I checked and saw this mod got the most recent updates from everything else I'm playing with. Unsubbing results in no more crashing. Can send a crash report if needed.

Crashing part of the log:

[20:40:12.973] [Error] Application: exception thrown, shutting down: (AssetException) Error loading asset /player.config
[0] 7ff7584ca213 Star::captureStack
[1] 7ff7584c8f9e Star::StarException::StarException
[2] 7ff7584d51ca Star::AssetException::format<Star::AssetPath>
[3] 7ff7584e1972 Star::Assets::getAsset
[4] 7ff7584e3469 Star::Assets::json
[5] 7ff7587cb542 Star::PlayerFactory::PlayerFactory
[6] 7ff75885b8e5 std::make_shared<Star::PlayerFactory>
[7] 7ff75885fcb9 <lambda_bcde295537fda6b88b516a3f8db4b4d0>::operator()
[8] 7ff75885203f std::_Invoker_functor::_Call<<lambda_bcde295537fda6b88b516a3f8db4b4d0> & __ptr64>
[9] 7ff758855af6 std::invoke<<lambda_bcde295537fda6b88b516a3f8db4b4d0> & __ptr64>
[10] 7ff7588534b9 std::_Invoke_ret<std::shared_ptr<Star::PlayerFactory>,<lambda_bcde295537fda6b88b516a3f8db4b4d0> & __ptr64>
[11] 7ff758861e96 std::_Func_impl<<lambda_bcde295537fda6b88b516a3f8db4b4d0>,std::allocator<int>,std::shared_ptr<Star::PlayerFactory> >::_Do_call
[12] 7ff758860677 std::_Func_class<std::shared_ptr<Star::PlantDatabase> >::operator()
[13] 7ff7588588b3 Star::Root::loadMemberFunction<Star::PlayerFactory>
[14] 7ff7588563f9 Star::Root::loadMember<Star::PlayerFactory>
[15] 7ff758867502 Star::Root::playerFactory
[16] 7ff758852220 std::_Invoker_pmf_pointer::_Call<std::shared_ptr<Star::SpawnTypeDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
[17] 7ff758855709 std::invoke<std::shared_ptr<Star::StatusEffectDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
[18] 7ff75885300c std::_Invoke_ret<std::shared_ptr<Star::StagehandDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
[19] 7ff7588522ae std::_Call_binder<std::_Unforced,0,std::shared_ptr<Star::VehicleDatabase const > (__cdecl Star::Root::*)(void) __ptr64,std::tuple<Star::Root * __ptr64>,std::tuple<> >
[20] 7ff758851a0e std::_Binder<std::_Unforced,std::shared_ptr<Star::ObjectDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const>::operator()<>
[21] 7ff758861872 std::_Func_impl<Star::SwallowReturn<std::_Binder<std::_Unforced,std::shared_ptr<Star::TreasureDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const> >,std::allocator<int>,void>::_Do_call
[22] 7ff7584c0f3b <lambda_7b083dc4bdd496712d99e51bb49515b5>::operator()
[23] 7ff7584c1ce2 Star::WorkerPool::WorkerThread::run
[24] 7ff7584c6d9e Star::ThreadImpl::runThread
[25] 7ffc2aa77034 BaseThreadInitThunk
[26] 7ffc2b5c2651 RtlUserThreadStart
[20:40:12.973] [Info] Application: shutdown...
[20:40:13.110] [Info] Root: Shutting down Root
[20:40:14.135] [Info] Application: Destroying SDL Window
[20:40:14.147] [Info] Application: stopped gracefully
Last edited by Rex Anivius; 15 Feb, 2022 @ 10:45am
Tsuki-Killer  [developer] 15 Feb, 2022 @ 5:01pm 
@Rex Anivius

It should be fixed now.
Since this mod updated, I get a crash to desktop upon loading the game. I confirmed it was this mod, as when I unsubscribe from it, Starbound loads correctly. According to the logs, it appears to be a mod conflict. Here's the full error:

[22:01:17.539] [Error] Application: exception thrown, shutting down: (ItemException) Object drop 'ultrachest' shares name with existing item
[0] 7ff7bf1fa213 Star::captureStack
[1] 7ff7bf1f8f9e Star::StarException::StarException
[2] 7ff7bf37b295 Star::ItemException::ItemException
[3] 7ff7bf380497 Star::ItemDatabase::addObjectDropItem
[4] 7ff7bf380580 Star::ItemDatabase::addObjectItems
[5] 7ff7bf37b1fd Star::ItemDatabase::ItemDatabase
[6] 7ff7bf58b345 std::make_shared<Star::ItemDatabase>
[7] 7ff7bf5900c9 <lambda_c979fe2661440bde921b022a5da87f15>::operator()
[8] 7ff7bf5820cf std::_Invoker_functor::_Call<<lambda_c979fe2661440bde921b022a5da87f15> & __ptr64>
[9] 7ff7bf585b56 std::invoke<<lambda_c979fe2661440bde921b022a5da87f15> & __ptr64>
[10] 7ff7bf583309 std::_Invoke_ret<std::shared_ptr<Star::ItemDatabase>,<lambda_c979fe2661440bde921b022a5da87f15> & __ptr64>
[11] 7ff7bf591f26 std::_Func_impl<<lambda_c979fe2661440bde921b022a5da87f15>,std::allocator<int>,std::shared_ptr<Star::ItemDatabase> >::_Do_call
[12] 7ff7bf590677 std::_Func_class<std::shared_ptr<Star::PlantDatabase> >::operator()
[13] 7ff7bf587ce3 Star::Root::loadMemberFunction<Star::ItemDatabase>
[14] 7ff7bf586129 Star::Root::loadMember<Star::ItemDatabase>
[15] 7ff7bf596ed2 Star::Root::itemDatabase
[16] 7ff7bf582220 std::_Invoker_pmf_pointer::_Call<std::shared_ptr<Star::SpawnTypeDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
[17] 7ff7bf585709 std::invoke<std::shared_ptr<Star::StatusEffectDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
[18] 7ff7bf58300c std::_Invoke_ret<std::shared_ptr<Star::StagehandDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
[19] 7ff7bf5822ae std::_Call_binder<std::_Unforced,0,std::shared_ptr<Star::VehicleDatabase const > (__cdecl Star::Root::*)(void) __ptr64,std::tuple<Star::Root * __ptr64>,std::tuple<> >
[20] 7ff7bf581a0e std::_Binder<std::_Unforced,std::shared_ptr<Star::ObjectDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const>::operator()<>
[21] 7ff7bf591872 std::_Func_impl<Star::SwallowReturn<std::_Binder<std::_Unforced,std::shared_ptr<Star::TreasureDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const> >,std::allocator<int>,void>::_Do_call
[22] 7ff7bf1f0f3b <lambda_7b083dc4bdd496712d99e51bb49515b5>::operator()
[23] 7ff7bf1f1ce2 Star::WorkerPool::WorkerThread::run
[24] 7ff7bf1f6d9e Star::ThreadImpl::runThread
[25] 7ffad1a27034 BaseThreadInitThunk
[26] 7ffad24c2651 RtlUserThreadStart
[22:01:17.539] [Info] Application: shutdown...
[22:01:17.644] [Info] Root: Shutting down Root
[22:01:20.672] [Info] Application: Destroying SDL Window
[22:01:20.756] [Info] Application: stopped gracefully
Tsuki-Killer  [developer] 12 Mar, 2022 @ 7:28pm 
@PassionateAboutPonies, I guess someone already used the item name 'ultrachest' in a different mod. I'll fix that.
Tsuki-Killer  [developer] 12 Mar, 2022 @ 7:32pm 
Originally posted by 🌸Tsuki-Killer🍄:
@PassionateAboutPonies, I guess someone already used the item name 'ultrachest' in a different mod. I'll fix that.

It is updated and fixed now, you should try it to see if it works. :)
Just tested it, it boots just fine now! Thanks for the fix! :D
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