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!z_spawn smoker / scripted_user_func z_spawn,smoker
!z_spawn boomer / scripted_user_func z_spawn,boomer
!z_spawn hunter / scripted_user_func z_spawn,hunter
!z_spawn spitter / scripted_user_func z_spawn,spitter
!z_spawn jockey / scripted_user_func z_spawn,jockey
!z_spawn charger / scripted_user_func z_spawn,charger
!z_spawn tank / scripted_user_func z_spawn,tank
!z_spawn witch / scripted_user_func z_spawn,witch
!z_spawn witch_bride / scripted_user_func z_spawn,witch_bride
Common & Uncommon Infected:
!z_spawn infected / scripted_user_func z_spawn,infected
!zombie ceda / scripted_user_func zombie,ceda
!zombie clown / scripted_user_func zombie,clown
!zombie mud / scripted_user_func zombie,mud
!zombie roadcrew / scripted_user_func zombie,roadcrew
!zombie riot / scripted_user_func zombie,riot
!zombie fallen / scripted_user_func zombie,fallen
!zombie jimmy / scripted_user_func zombie,jimmy
Survivors The Passing l4d1:
!l4d1_survivor bill / scripted_user_func l4d1_survivor,bill
!l4d1_survivor zoey / scripted_user_func l4d1_survivor,zoey
!l4d1_survivor louis / scripted_user_func l4d1_survivor,louis
!l4d1_survivor francis / scripted_user_func l4d1_survivor,francis
Note: This only works in the campaigns carried out for the new survivors (l4d2) and they will not follow you, they do not suffer any damage and they will be ignored by the infected ones. Use them as survivors supports.
Survivors Clones:
!survivor / scripted_user_func survivor
!survivor nick / scripted_user_func survivor,nick
!survivor bill / scripted_user_func survivor,bill
Note: This mod is not approved to play with other people since it has many crash game, and also crash game by joining another survivor, infected or viewer, and other errors. And if you get to the saferoom and change to another map, the clones are deleted.
Is there something I'm doing wrong?
Note: Keep in mind that this has a lot of crash game and it is not recommended to use it with other people and be very careful if you do not want to leave the game.
What this does is force the commons (not the specials) to attack only the survivor target, for example, if I put !chase nick, the commons will always attack nick, but if I change it to !chase rochelle they will then attack only rochelle.
To consider:
-If you hit the commons not being the target you will be ignored and you will not receive any damage, except if the boomer vomits you.
-If the target is incap, the commons will begin to attack him in the air without hurting him, only when he is vomited by the boomer or he was recently incapacitated.
-When the target is dead, the commons will begin to gather on their body and begin to hit the air.
If you want me to return as I was, forcing everyone to attack you put it like this: !chase all
!cvar director_force_panic_event
!console director_force_panic_event
Ok. I will try them tomorrow.
!give nick health