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Also is there a possibility that it could gather/display the GPS coordinates of the asteroid?
- If you mean a camera from subrid - yes
- Gathering the asteroid info to LCD is present, see the LCD Keys Usage
2. Mineral Diposite Scan automaticly added
3. other objects, stations, derilict ships, last enemy spoted
1. shared or automaticly merged database for faction members(which might be what the replication vid is about) - this works if you have access to your friend's antenna (and key)
2. Mineral Diposite Scan automaticly added - Camera can't get information about minerals =(
3. other objects, stations, derilict ships, last enemy spoted - this script was meant for asteroids. Maybe someday/
If user set note with miss click then noway to clear that note. If call program with parameter "n/a", then next call n+ added text to "n/a". While if you use n+ for an empty asteroid, program auto removes the "n/a" text.
I am just put after note and n cmds to clear note "Core.Target.Description = _NA":
else if (A.StartsWith("note-") && Core.Target.Active && (Core.Target.Type == MyDetectedEntityType.Asteroid || Core.Target.Type == MyDetectedEntityType.Unknown)) { Core.Target.Description = _NA; Core.Base[Core.GetIndexFromBase(Core.Target.ID)] = Core.GetRayCastInfoLine(); UpdateRaycastInfo(); InitStorage(false); LastRCID = -1; Show(); }
else if (A.StartsWith("n-") && Core.Target.Active && (Core.Target.Type == MyDetectedEntityType.Asteroid || Core.Target.Type == MyDetectedEntityType.Unknown)) { Core.Target.Description = _NA; Core.Base[Core.GetIndexFromBase(Core.Target.ID)] = Core.GetRayCastInfoLine(); UpdateRaycastInfo(); InitStorage(false); LastRCID = -1; Show(); }