Total War: WARHAMMER II

Total War: WARHAMMER II

Templars of Sigmar for Empire by Gorgos
 This topic has been pinned, so it's probably important
Gorgos  [developer] 30 Jun, 2020 @ 6:57am
Balance Suggestions and Bug Reports
If you have suggestions about the balance of this unit or have encountered a bug please post here and I will do my best to fix it
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Showing 1-5 of 5 comments
SaucyOne 1 Jul, 2020 @ 12:38pm 
Hello, firstly I love the mod, great looking unit with a nice, clear purpose. Only gripe I have is that they feel a bit overpowered at the moment. They consistantly beat Chaos Warriors with GW, run faster than High Elf infantry, and have more armor than many dwarfs for a cheaper price than Greatswords, especially in campaign where they only cost 180 per turn in comparison to Greatswords at ~225. I am no game designer but what I would suggest would be :
-2 Speed to reflect the heaviness of their armor. It feels wrong to have overarmored humans run as fast as Wood Elf Glade Guard.
-5 armor, personal preference really, just seems a bit too tanky.
+50 mp cost and +25 upkeep.

Thanks for the mod, besides some balancing gripes I really do like this unit. Also, if you're planning on doing any more empire units in the future I would love to see a light shock cavalry option, I have yet to find a mod with a balanced take on them.

Thanks for your time.
Gorgos  [developer] 1 Jul, 2020 @ 1:58pm 
thanks for the feedback, I nerfed them a little. New unit stats added to pics.
SaucyOne 1 Jul, 2020 @ 2:49pm 
Wow, talk about a quick response. While I wouldn't have made the same choice, I think these guys are in a good place now. good stuff
Garbage Man 8 Feb, 2021 @ 8:34am 
Great mod! The only thing thats bugging me, is that these units do not have unbreakable. They're supposed to be an upgrade to flagellants, and those are unbreakable.

Can you please make Templars unbreakable as well?
Gorgos  [developer] 8 Feb, 2021 @ 8:44am 
I thought about this when I created the mod but making them unbreakable would make them overpowered. It would make them the best infantry choice for every role (hammer, anvil). Their purpose right now is to be unarmored eneym killers while having higher survivability compared to flagellants.

I gave them a very high leadership point and they have encourage passive as well, so it's still incredibly hard for them to rout.
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