Barotrauma

Barotrauma

Hydroponics Patched with Cigarettes
Dahitman  [developer] 2 Jul, 2020 @ 9:57pm
Features
You will need a Plant Processor and at least 1 Hydroponics Planter which can be bought along with the plants.

Deconstructing Plants gives you materials to craft smokables and edibles while Processing them via the Plant Processor will harvest you materials, then deconstructing the materials will grant you seeds to put into the Planters.

Deconstructing the by-product of plants will also give you the chemicals in syringe form to apply medically.

Plants
Tobacco
  • Tobacco Plant (grows in the wild, probably gonna change that later)
  • Tobacco Cultivated Plant (Grown from Plant Cutting)
  • Tobacco Plant Material (use with above Plants with Plant Processor)
  • Tobacco Plant Cutting (deconstruct from Plant Materials)
  • Tobacco Leaf (deconstructed from Plants)
Marijuana
  • Marijuana Plant (grows in the wild, probably gonna change that later)
  • Marijuana Cultivated Plant (Grown from Plant Cutting)
  • Marijuana Plant Material (use with above Plants with Plant Processor)
  • Marijuana Cutting (deconstruct from Plant Materials)
  • Weed Bud (deconstructed from Plants)
Coffee
  • Coffee Plant (grows in wild, rare)
  • Coffee Cultivated Plant (Grown from Plant Cutting)
  • Coffee Plant Material (use with above Plants with Plant Processor)
  • Coffee Plant Cutting (deconstruct from Plant Materials)
  • Coffee Beans (deconstructed from Plants)
Magic Mushroom
  • Psilocybin Mushroom Growth (grows in wild)
  • Cultivated Psilocybin Mushroom (grows from spores)
  • Psilocybin Mushroom Material (use with above Mushrooms with Plant Processor)
  • Psilocybin Mushroom Spores (deconstruct from Mushroom material)
  • Psilocybin Mushroom (from deconstructing full grown mushrooms)
Rubber
  • Rubber Plant (grows in wild)
  • Cultivated Rubber Plant (Grown from Plant Cutting)
  • Rubber Plant Material (use with above Plants with Plant Processor)
  • Rubber Plant Cutting(deconstruct from Plant Materials)
  • Latex Sap (deconstructed from Plants)
    Sap used with Sulphur (deconstruct galena) to obtain Rubber via Fabricator.
Coca
  • Coca Plant (grows in wild)
  • Cultivated Coca Plant (Grown from Plant Cutting)
  • Coca Plant Material (use with above Plants with Plant Processor)
  • Coca Plant Cutting (deconstruct from Plant Materials)
  • Coca Leaf (deconstructed from Plants)
    Coca Leaf used with chlorine to obtain cocaine hydrochloride via Medical Fabricator.

Drugs & Afflictions
All Afflictions goes away in time, some much slower than others
Tobacco
  • Strength/Vigor (From smoking Tobacco)
  • Nicotine Syringe (from deconstructing Plants)
  • Nicotine Addiction (From overusing Tobacco related products)
  • Nicotine Withdrawal (Slowly gained from being addicted)
  • Nicotine Overdose (Gained from using Pure Nicotine)
Marijuana
  • THC Syringe (from deconstructing Plants)
  • THC High (Gained from using THC related products, slowly degrade over time, a buff that heals you)
  • THC Paralysis (From overusing THC products, slows you down)
  • Weed Bud (deconstructed from Plants)
Magic Mushroom
  • DMT Syringe (From deconstructing Mushroom Growth)
  • DMT High (Gained from using DMT related products, slowly degrades over time, buffs damage mitigation and very small speed boost, no heals, kind of cures addiction and withdrawals over time)
  • Psychosis (Gained as bad trip from misuse/unskilled/shooting it out of syringe gun of pure DMT)
Coffee
  • Caffeine Syringe (from deconstructing Plants)
  • Caffeine High (Gained from using Coffee related products, makes the user fast, slowly degrade over time, a buff that cures all paralysis over time and psychosis too)
  • Caffeine Addiction (From overusing Caffeine products)
  • Caffeine Overdose (From overuse of Caffeine syringe most likely)
  • Caffeine Withdrawal(From getting addicted to caffeine and not having any)
Cocaine
  • Cocaine Syringe (from deconstructing Plants)
  • Cocaine High (Gained from using Cocaine related products)
    Makes the user as fast as possible, and mitigate almost all damages, a buff that cures all paralysis over time and psychosis too along with withdrawals from other drugs. But this buff goes away very very quickly within a minute.
  • Low Dopamine (From using Cocaine products)
    It is essentially depression, when it reaches 90% it will not go away and makes the user slow and debuff their health by 10. There is no cure once it reaches 90%.
  • Cocaine Overdose (From overuse of Cocaine)
    Goes away slowly overtime but at 70% it will start to kill the user after the cocaine high goes away.

Drug Products
All effective smoking items can be crafted from plants native from hydroponics
Tobacco
  • Tobacco Joint (Organic Fiber, Nicotine, Tobacco Leaf)
  • Tobacco Cigarette (From buying cigarettes)
  • Fine Zuban Cigar (From buying only)
  • Rolled Cigar (From crafting only)
Marijuana
  • Weed Joint(Organic Fiber, THC, Weed Bud)
  • Weed Cigarette (From buying cigarettes)
  • Rolled Blunt (From crafting only)
  • Weed Gummy (Edible, THC + Elastin/Latex sap)
Coffee
  • Cup a Coffee (Caffeine, Coffee Beans, Blood/Saline/AlienBlood)
Magic Mushroom
  • Psilocybin Mushroom (decons into DMT, less medically effective)
  • Prescribed Magic Mushrooms (x3 Psilocybin Mushroom + plastic = Prescribed Magic Mushrooms)
Cocaine
  • Cocaine Syringe(decons from Plant)
    Although effective, and gives users the best high, medical professionals should not use this under any circumstance. I may add stun effect to this in the future.
  • Cocaine Hydrochloride (decons into Cocaine)
    Made from 2 Coca leaf + chlorine or 1 cocaine syringe + chlorine.
  • Cocaine Base (water proof and smokable version of Cocaine Hydrochloride)
    Made from Cocaine Hydrochloride + Sodium. Can be used with captain's crack pipe.
  • Cup a Tea (Cup of coca tea)
    Made from Coca Leaf + Any type of Blood. Does not give depression.
Activated Coal
  • 2x Carbon with Medical fabricator.
  • Counters all poison, overdose and radiation effects, but does nothing otherwise
  • Will harm the user if mis-used, from shot by syringe or undertrained medic
Hypodermic Needle (Syringe)
  • 1x plastic and 1x steel with medical fabricator.
  • Stabs people to get blood via H menu or melee/syringe gun use.
  • Will harm the user if mis-used, from shot by syringe or undertrained medic
  • Gets two units of blood per syringe before the syringe itself breaks if used correctly.
    (otherwise it's one use/break)
  • Heals users from husk infection a little bit when used correctly.

Additional notes:
  • Cigars all causes more oxygen depletion than cigarettes in hulls.
  • Cigars all give second hand smoke effects like those applied to the users.
  • Smokables should not function underwater.
Last edited by Dahitman; 25 Jul, 2020 @ 8:13pm
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Showing 1-3 of 3 comments
Emce 2 Oct, 2022 @ 12:46pm 
what is the spawnid for weed joint?
Gringinkol 12 Feb, 2023 @ 8:30pm 
Yeah, what are the ID's?
Gringinkol 12 Feb, 2023 @ 8:44pm 
Originally posted by Emce:
what is the spawnid for weed joint?
"Weed joint"
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Showing 1-3 of 3 comments
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