Barotrauma

Barotrauma

Hydroponics Patched with Cigarettes
Dahitman  [developer] 25 Jul, 2020 @ 7:08pm
User Guide
How to use
  1. Obtain Plant from buying in any outpost or harvesting in the wild.
  2. Put plant in plant processor and process it into material.
  3. Deconstruct Material to get "Cuttings" aka spliced plants aka seeds.
  4. Put "Cuttings" into hydroponic machines and it will grow big over time
  5. Take cultivated plant from machine and deconstruct it for material
    or take cultivated plant and repeat from step 2 to get seeds.

General Drug Use Guide
  • All smokables do not work underwater and should consume hull oxygen when used
  • All edibles work everywhere unless they're a drink
  • All plants and drugs take damage to burning, some get destroyed by being in water (cocaine powder for example).
  • All syringe based drugs can potentially kill people at misuse or shot out of a syringe gun.

Specific Drug Guide
  • Weed (THC)
    Buffs: Slowly heals user from Burns, Lacerations and Blunt Trauma damage. And cures slightly the opiate addiction and withdrawal.
    Debuffs: Makes you slow if you get too high, eventually reaching a greenout.
  • Nicotine
    Buffs: Gives you basic 0-75% Vigor (strength) aka damage reduction the more you smoke the higher of damage reduction you may obtain.
    Debuffs: Addiction and Withdrawal is basically at two standard cigarettes or one 100mm cigarette. Overdose is only gained from using raw nicotine syringes.
  • Coffee
    Buffs: Gives you basic 140% Speed (haste) and heals you from most common types of paralysis and psychosis.
    Debuffs: Addiction and Withdrawal is from using "cup a coffee" while overdose should only gained from using raw Caffeine syringes.
  • Psilocybin (DMT)
    Buffs: Gives you basic 0-80% Vigor (strength, damage reduction), 120% Speed (haste) and heals you from most common types of paralysis and should heal you from withdrawal and addiction symptoms from non cocaine related drugs.
    Debuffs: Basically unless you don't like the visual effects of being high on DMT, none. Unless you misuse the raw DMT and it will then give you psychosis as a bad trip.
  • Cocaine
    Buffs: Gives you basic 75-95% Vigor (strength, damage reduction), 140% Speed (haste) and heals you from all paralysis, withdrawals and addictions.
    Debuffs: The buff goes away within 60 seconds if you get the highest. And overdose is lethal at around 70%. There are no addiction or withdrawal but you do get "Low Dopamine" in form of depression. Slows your character down and at 90% depression it becomes permanent acting as a health debuff and caps your speed to 80%.
  • Activated Coal
    Buffs: Cure-all from all overdose effects and poisons.
    Debuffs: A skilled medic is needed to administer it and underskilled ones can kill people with misuse.
  • Blunts (a type of smokable)
    Buffs: Room wide AOE second hand smoke
    Debuffs: Uses more oxygen in the room
  • Rollies/Joints (a type of smokable)
    Buffs: Standard application of above drugs (unless edibles)
    Debuffs: Uses less oxygen in room and not AOE
  • Edibles (Shrooms/Weed)
    Buffs: 30-60 sec Delayed reaction upon use.
    Debuffs: Unaccountable high per use.
Last edited by Dahitman; 25 Jul, 2020 @ 7:22pm