Crusader Kings II

Crusader Kings II

Cities of Wonders (AGOT)
 This topic has been pinned, so it's probably important
kurthakon  [developer] 3 Jul, 2020 @ 11:58am
Suggestions & Planned Changes/Features
Here you can post suggestions, and you can also find the list of any currently planned changes.

Planned Changes/Features
  1. Make unique Cities of Wonders for King's Landing, Oldtown, Free Cities, Slaver's Bay, Qarth, Asshai and so on. The basic idea is essentially that every independent major realm shall have a City of Wonders in their capital. Added in patch 1.3.0.
  2. Make unique City Districts. For example: Red Keep, Great Sept of Baelor, Titan of Braavos, and so on. Many added in patch 1.3.0.
  3. Make new fitting generic City Districts for the AGOT setting. For example: Great Septs, Great Red Temples, Godswood, and so on. Many added in patch 1.3.0.
  4. Add Game Rule, which allows you to disable all of the historial Cities of Wonders at start-up. Added in patch 1.1.0.
  5. Must make/find a suitable dynamic wonder image strip for the Cities of Wonders. Currently Cities of Wonders just uses the vanilla wonder image for the Great Walls wonder instead of something unique. (High Priority)
  6. Need to make better wonder district upgrade images, to better represent the fact that the wonder is actually located in a city district. (Medium Priority)
  7. Need to make improve/rewrite some of the localization at some point for all of the Cities of Wonders, Wonders and all Wonder-associated upgrades/features, instead of just using stuff from vanilla/books/wiki. (Low Priority)
Last edited by kurthakon; 19 Jul, 2020 @ 12:12pm
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Showing 1-7 of 7 comments
JediLordNathan 5 Jul, 2020 @ 5:22pm 
Custom models would be a good idea too, ask ChaosRobie I've heard he did the towers for the Elder Kings mod
Jonothor 12 Jul, 2020 @ 7:55pm 
Originally posted by sevenbillionjedi:
Custom models would be a good idea too, ask ChaosRobie I've heard he did the towers for the Elder Kings mod

As of now More Bloodlines has its own models for the Hightower, GP of Mereen, The Wall, and some other wonders.
Jonothor 12 Jul, 2020 @ 8:59pm 
I know the mod is still a WIP and you're still adding stuff--but I got a lot of suggestions:

Here is a list of wonders you should definitely add--
1) THE WALL
-nothing needs to be said here

2) The Five Forts
-basically the massive YiTish version of the Wall made of the signature black stone found in other ancient wonders like the Hightower and Dragonstone

3) Highgarden
-the show really screwed it up, but in the books it's a huge castle-town that has been there since the first Gardener kings in the Age of Heroes. It also has a very grand garden XD

4) Casterly Rock
-built INTO a mountain said to be as tall as the Wall overlooking the Sunset Sea. It's grandness is a testament to the wealthy Lannisters

5) Eyrie
-built during the Andal Invasion by Artys Arryn, it's similar to Casterly Rock in that it's built atop a mountain. It's more famous for its almost complete impregnability because of how high up it is on the Giant's Lance.

6) Winterfell
-I think anything built by Brandon the Builder should be considered as a wonder. Winterfell is massive considering how small Northern castles usually are in comparison with their southron neighbors. Things like the hot springs, the crypts with tombs for nearly every Stark king, and ancientness make it a wonder of Planetos.

7) Dragonstone
-It was built by the Valyrian dragonlords as an outpost of the empire and it's basically the last remnant of the Freehold if you don't count Volantis. The fortress is massive and has the signature black stone I mentioned earlier. The World book says that the castle was built using Valyrian magic, and it has a lot of unique "dragon" architecture such as the numerous statues of dragons, wyverns, etc... It has also been the seat of every Targaryen prince until Robert's Rebellion of course.

8) Storm's End
-It was also built by the legendary Brandon the Builder, like Winterfell and the Wall. There are a lot of legends around it as it has been around since the Durrandons in the Age of Heroes until Aegon gave it to Orys Baratheon. The castle is massive and it's known for being nearly impregnable like the Eyrie if well-defended. The Reachmen had a hard time sieging the castle during Robert's Rebellion even though Stannis hardly had any men.

MAYBES--

9) Harrenhal
-until Aegon the Conqueror torched if Harren completed it it would've been the biggest castle in Westeros. Even in its ruined state it's still one of the largest Westerosi castles and a mysterious place--basically every house that has held the castle has died out quickly (curse of Harrenhal)

10) Grey King's Hall on Old Wyk
-it is mostly a ruin now, but this was where the Ironborn held their Kingsmoots for centuries since the Age of Heroesto decide the next High King of the Iron Islands. In the legends it was where the Grey King (progenitor of the Ironborn) used Nagga's (evil sea snake he killed) bones into his hall.

11) Chroyane
-another Rhoynish ruin with the once famous Palace of Love and probably the richest city along the Rhoyne until the Valyrians destroyed it. It was where Prince Garin the Great came from and gathered his army of 250000 Rhoynar to attack the Valyrians.

12) Sunspear
-this one is ambiguous but Sunspear is basically the last cultural and architectural capital for the Rhoynar because of the Spear Tower and the Tower of the Sun.

13) Pyke
-this one is really meh, more than Sunspear, but Pyke is an ancient castle and has been the seat of House Greyjoy since the Age of Heroes. It's not a crazy architectural wonder like Casterly Rock or something but the way all the keeps are on individual islands connected by bridges has always struck me as weird but cool.

CHANGES--

I think you could make some of the existing wonders more specific for immersion. Not sure if it was done intentionally but here are my thoughts:

Old Volantis --> Great Wall of Volantis (there is also another wonder in Volantis called the Long Bridge but I'm not sure if you are going to implement it)

Braavos --> Titan of Braavos

Qarth --> Triple Walls of Qarth

Mereen --> Great Pyramid of Mereen

Yunkai --> Great Pyramid of Qaggaz

Norvos --> Three Bells of Norvos

Old Ghis --> Great Pyramid of Ghis (this is eh because I think they pyramid is in ruins at this point)

Vaes Kweho --> Palace with 1000 Rooms (same as above, I think it's already in ruins)
Jonothor 12 Jul, 2020 @ 9:05pm 
By the way, do you have Discord, I think it'd be easier to talk there @kurthakon
kurthakon  [developer] 13 Jul, 2020 @ 7:05am 
Originally posted by Dragonzmite:
I know the mod is still a WIP and you're still adding stuff--but I got a lot of suggestions:

Here is a list of wonders you should definitely add--
The majority of those wonders are out of the intended scope for Cities of Wonders. This mod is exclusively meant to represent great cities with multiple structures or institutions that you could classify as wonders. For example, the City of Wonders in King’s Landing could contain the Red Keep, Dragonpit, and the Great Sept of Baelor.

It’s a bit unfortunate that More Bloodlines split King’s Landing and Oldtown, since that split doesn’t mesh very well with what Cities of Wonders are meant to represent. The same apply to Volantis in AGoT, but to a slightly lesser degree.

Adding in the wonders you have suggested would have to be in another side project.

Originally posted by Dragonzmite:
CHANGES--

I think you could make some of the existing wonders more specific for immersion. Not sure if it was done intentionally but here are my thoughts:

Old Volantis --> Great Wall of Volantis (there is also another wonder in Volantis called the Long Bridge but I'm not sure if you are going to implement it)

Braavos --> Titan of Braavos

Qarth --> Triple Walls of Qarth

Mereen --> Great Pyramid of Mereen

Yunkai --> Great Pyramid of Qaggaz

Norvos --> Three Bells of Norvos

Old Ghis --> Great Pyramid of Ghis (this is eh because I think they pyramid is in ruins at this point)

Vaes Kweho --> Palace with 1000 Rooms (same as above, I think it's already in ruins)

The current naming scheme is very intentional as a City of Wonders is meant to represent cities and not just individual wonders. Currently, all of the Cities of Wonders placed on the map are just placeholders, and does not contain any of the unique wonders that are intended to be there.

Originally posted by Dragonzmite:
By the way, do you have Discord, I think it'd be easier to talk there @kurthakon
I do have a discord, but I'm not particularly active there. But I should still get notifications if I’m contacted there.

kurthakon#0291
Last edited by kurthakon; 13 Jul, 2020 @ 7:06am
Jonothor 13 Jul, 2020 @ 10:40am 
Originally posted by kurthakon:
The majority of those wonders are out of the intended scope for Cities of Wonders. This mod is exclusively meant to represent great cities with multiple structures or institutions that you could classify as wonders. For example, the City of Wonders in King’s Landing could contain the Red Keep, Dragonpit, and the Great Sept of Baelor.

Now I feel stupid XD I completely forgot the original purpose of CoW. I was thinking more along the lines of the vanilla wonders. Sorry about that.

Originally posted by kurthakon:
The current naming scheme is very intentional as a City of Wonders is meant to represent cities and not just individual wonders. Currently, all of the Cities of Wonders placed on the map are just placeholders, and does not contain any of the unique wonders that are intended to be there.

I was thinking that might be the case. Apologies for confusing cities of wonders with wonders again.

Originally posted by kurthakon:
kurthakon#0291
Just sent a friend request, hopefully we can talk more there.

Putti I 17 Sep, 2020 @ 10:52am 
Anyway to Start building this wonder before Emperor title? Would like to start as early.
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