Europa Universalis IV

Europa Universalis IV

1.37 Doge Shattered Europa
 This topic has been pinned, so it's probably important
ComradDoge  [developer] 30 Jul, 2020 @ 10:42pm
Changelog
The most recent change will be on the main page while here I'll post all the changelogs
Last edited by ComradDoge; 5 Aug, 2020 @ 2:07pm
< >
Showing 1-15 of 147 comments
ComradDoge  [developer] 3 Aug, 2020 @ 2:59pm 
Changes 31/07/2020
- Trade Goods Expanded updated
- More Scornful Insults added
- 67 More Ruler personalities added, having positive/neutral/negative types
- Removed "Standard Ruler" from countries, instead they get randomized. Feel free to recommend balanced, good RP rulers for those countries or make a fork.
- AI should be less braindead and should develop
- Tax buildings are slightly more worth it (decresed cost of cathedral 300>250, increased tax modifier by 20% for each (40%;60% > 60%;80%))
- Naval Battery attrition nerfed from 5% to 3%
- Espionage Buffed
- Russia nerfed (land force limit +50% > +20%, added +25% manpower recovery)
- AI Estate logic tweaked
- More Province Modifiers in the world for flavour
- Going over forcelimit will not be fun for your coffers
ComradDoge  [developer] 3 Aug, 2020 @ 3:00pm 
Changes 03/08/2020
- Added new national ideas to: Gotaland, Jutland, Skane, Knights Templar
- Hellenism expanded, rebel type added, deities for byzantine group and a slightly weaker version of deities for everyone else, more events.
- Byzantine group culture AIs have a 50% chance to choose hellenic and convert. Player also gets to choose through decision.
- Religion Colour changes
- Neat Loading Screens added
- Better Terrain Pictures added
- Mission Graphical changes
- Missions added for Byzantium, Netherlands, Bulgaria, Russia
- ME missions for Beyliks, Ottomans and Germany added with some slight changes due to shattered. Does not fully make sense in all places but it works.
There might be some errors or questionable numbers within the missions so please report them.
ComradDoge  [developer] 5 Aug, 2020 @ 1:35pm 
Changes 05/08/2020
- Religious rebels added for previosly added religions
- Blessings added for Zoroastrianism, cheers VikingNephilim
- Church Aspects for Cathar added, cheers VikingNephilim
- Changed some provinces starting religion
- Change some values regarding development in various areas.
- AI should upgrade its forts.
- Workshop updated with newer religion images
- Culture rework:
Wales, Cornish and Breton part of Celtic group.
Northumberland culture revived, part of British group.
Scania has its own culture, part of Scandinavian group.
- HRE: Manpower and Forcelimit numbers from members lowered for Emperor
- Start slightly changed for Sweden to stop it from always becoming the main power.
- Thalassocracy made more obtainable early. Req: Maritime changed to Trade, removed Novgorod and Gulf of Aden from requirement groups.
- Celtic Empire formable with own national ideas added for gaelic culture and Scotland as a decision
ComradDoge  [developer] 12 Aug, 2020 @ 1:46pm 
Changes 12/08/2020
- Mission tree added - Albania
- Nation colour changes
ComradDoge  [developer] 19 Aug, 2020 @ 9:52am 
Changes 19/08/2020
- Mine base cost increased to 2k and diplo cost lowered to 25
- Added a shared mission for Branderburg and Prussia, its massive
- New Government reforms (if you have an existing save SP/MP, use reformprogress to change them as the game slightly bugs out if you are deep into the game)
- Rebels added for religions
- TGE: tomatoes added, livestock/tropical wood icon changed, spawning changed
- Druidism Icon fixed
- Deity Icons broken so I always have something to do for next update
- Yazidi, Jewish, Lollard, Egyptian, Slavic, Waldensian updated
- Province religions at start changed
- Assyria is now Yazidi, Trent is now Waldensian, Beloozero;Vologdad and Pskov are Slavic.
- Cathar Church aspects are now different instead of Protestant copy
- Rugen is a free state!
- Muslim school timer lowered from 20 years to 10 years, piety limitation removed from the schools and powerpoint cost reduced from 50 to 30
ComradDoge  [developer] 24 Aug, 2020 @ 9:05am 
Changes 24/08/2020
- Navy ship ideas received marine troop bonus
- 10+ Advisors added
- Minor Government value adjustments
- Existing Tier 1 LOCK removed from some countries to allow for choices at the start
- Advisor graphical fix
- Enlightenment age added
- Age abilities changed from being only country specific, allowing them to be picked by others when specific conditions are met
ComradDoge  [developer] 26 Aug, 2020 @ 2:24am 
Changes 26/08/2020
- Error Log and other fixes
ComradDoge  [developer] 28 Aug, 2020 @ 8:37am 
Changes 28/08/2020
- Default Missions bug fixed
ComradDoge  [developer] 9 Sep, 2020 @ 7:02pm 
Changes 10/09/2020
- Updated for 1.30.4
- Lots of backstage fixing
- UI for ideas fixed
- Advisors view is different
- Parliament UI is bigger
- Mission code fixing
- AI should be slightly smarter regarding army movement
- GE events should start popping up
- Trade goods and historical province modifiers activate on start up instead of monthly tick
- Countries with new missions
- Finland, Northumbria, Normandy, Nitra, Jerusalem, Iceland, Knights, Kiev, Cyprus, Aquileia
- Added a Refresh Missions decisions for existing saves and future proofing. Use the button if you are playing a country with an updated mission tree.
Last edited by ComradDoge; 10 Sep, 2020 @ 10:04am
ComradDoge  [developer] 15 Sep, 2020 @ 4:31pm 
Changes 16/09/2020
- Government reforms somewhat updated
- Start governments and reforms changed. Vologda is a peasant republic and the caucasian countries start with their own specific reform
- Advisor cost reduction sources nerfed to hell. There are still some cost values that you cant find elsewhere but they are rare.
- Direct manpower increased nerfed from ideas (aka 5k manpower now is 2.5k)
- Trieste and its provinces start as Slovene instead.
- HRE start changes: membership now includes venetian states and trieste. Starting electors have been changed.
- Missions added: Croatia, Karelia, Sweden, Norway, Armenia, Generic Madagascar, Generic Georgian + Georgia, Rum.
- Cores at start fixes
ComradDoge  [developer] 16 Sep, 2020 @ 11:32am 
Changes 16/09/2020 II
- Start changes: Lippe, Coburg appear at start.
- New National Ideas for: Aquileia, Coburg, Lippe, Mecklenburg, Meissen, Modena, Mulhouse, Paderborn, Parma, Passau, Salzburg, Tyrol.
- Hellenic player decision morale toned down.
- Osman missions fixed, added the events that were supposed to be there.
- Various value changes in ideas
- Iberians have starting rulers
- New Missions: Generic Japan Minors, Japan, Uesugi, Generic Colonial Nations, Gaeldom, Flanders, Hosokawa, Takeda, Otomo, Shimazu, Ainu, Ryuku, So, Yamana, Tokugawa, Corsica.
- To play as Tunis you need to press the decision to form it as a temporarily fix.
- Vinland starts as a republic instead of monarchy
- Policies have been reworked and lowered from around 700, various repeats removed and combined. Credit to Belusterk from Arumbas discord
Last edited by ComradDoge; 16 Sep, 2020 @ 10:39pm
ComradDoge  [developer] 18 Sep, 2020 @ 9:57am 
Changes 18/09/2020
New Missions: Mann, Athens, Azerbaijan, Zapadoslavia, Rhineland, Papal State, Avignon
- Added names for some policies
- Iceland starts with a province in greenland and made some fixes to it
- Genoa starts locked in its own government reform
- Lowered Aurora value idea cost from 0.5%>0.2%, Black forest regiments cost -10%>-5%, Chernozem production eff 7.5%>5%
- Its a tiny bit more expensive to be over forcelimit
- Formables added: All have their own unique ideas
>Korea {Korean Culture}, Somalia {Somali Culture}, Huaxyacac {Otamuangan Culture}, Rhineland {Rhenish Culture}, Zapadaslovia {West Slavic, Nitra}, Azerbaijan {Azerbaijani Culture}
>Japan Region: Hokucho, Nancho, Kenmu, Fujiwara, Taira, Minamoto
>Northern Italy Region: Lombard League, Lombary-Venetia
- Slovak is part of the West Slavic group
- Max attrition is now 20%
- Start core fixes
- Kemetism deities buffed
- Potatoes has 30% chance to spawn in Livestock or Grain provinces and limited to Europe after an event
- Tomato (40%) event added to do simillar things in France, Italy, Balkans, Iberia regons
- Added Athenian Republic and Greek League governments, both get factions
- Mini mission for Crete, fixed athens mission west
Last edited by ComradDoge; 18 Sep, 2020 @ 5:53pm
ComradDoge  [developer] 21 Sep, 2020 @ 7:02am 
Changes 21/09/2020

Ideas
- 150 vassal cb moved to Empire, prestige decision kept in both
- Suomenusko Religious Idea group added siberian frontiers as finisher alongside +10 settler
- Shock Idea age mechanic fixed, enlightenment age now included. You can take it any time.
- Kingdom (formerly Imperial Ambition) Idea group is a weaker version of Empire (formerly Imperial). The Idea will auto switch to Empire from Kingdom.
Kingdom requires Kingdom rank or 300 dev, Empire requires Empire rank or 1000 dev
Kingdom and Empire changed quite a bit, with new localisation for Empire.
- Added Hussite, Ibadi and Shia religious idea groups
- Muslim Ideas are now Sunni Ideas, made for the sunnis only
- Colonial Empire Idea Group mechanics regarding colonies getting modifiers is fixed.
- Cathar Religious Idea group, 5th idea now gives a standard religious cb as the triple manpower recovery does not seem to work.


Balance
- Anglicanism dissolve_monasteries_aspect increased from 0.25 to 0.30
- Potatoes and Tomatoes events now have 50 years MTTH
- Vinland Start Leader nerfed
- Swedish infantry power moved from the start tradition to the second spot, alongside discipline
- Russian Republic reform made to be locked in, given factions, decreased gov capacity to 200 from 250
- Traders faction global_tax_modifier = -0.05 made -0.1 and naval_maintenance_modifier = -0.1 to -0.2
- Fire Idea group, increased fire_damage = 0.05 to 0.1
- Norse Ideas coast cb moved to the third slot from first slot
- Age objective requirements slightly lowered
- Tinkered with AI regarding Age of Discovery objectives

Bugfixes
- Somalias colour changed to a bright blue to differentiate from Sofalo
- Dutch mission fixed regarding new amsterdam
- Japan missions and events extended to the other formables
- The Japanese formables requirements been changed
- Updated localisation in a bunch of places
- Kemetism rebel type added for normal conversion
- Karelian missions details slightly changed.
- Karelian culture can now also form Russian Republic
- Knight starting position changed and some missions were tweaked
- Fixed the idea group religion changer and is now an on_action
- Starting cores fixed
- When forming Rum you will get the new missions
- Yazidi rebel localisation

QoL
- Egypt requirements lowered from tech 20 to 10 allow for more appearances
- Canal tech requirements lowered from tech 26 to 20 in each category for earlier use
- Added a Kemetism decision for Egyptian culture players to convert at start
- Forming Celtic Empire decision has been cleaned up and instead of provinces uses areas. Minor requirement change.
- Added an event for Zapadoslavia to choose to go Western or Eastern tech/unit type after formation
Last edited by ComradDoge; 21 Sep, 2020 @ 7:04am
ComradDoge  [developer] 22 Sep, 2020 @ 2:54pm 
Changes 22/09/2020

- Lollard religious rebels fixed, can now convert
- Mamluks got missions
- Minor mission fixes
- Event fixes and localisation
- Bunch of log fixes
- Angevin formable decision fixes
- Angevin mission fixes
- Tunis fixed
- Added an african South American tag akin to Vinland
- Updated AI building logic
ComradDoge  [developer] 23 Sep, 2020 @ 9:40am 
Changes 23/09/2020

- UI changes for:
Policies
Peace View
State Edicts
Idea Group normal and picking screen
- Fixed Zapadaslovia mechanic, deving czech/slovak/polish provinces now increases that factions loyalty
- Fixed Zapadaslovia event
- Shia, Hussite, Ibadi policies now work
< >
Showing 1-15 of 147 comments
Per page: 1530 50