RimWorld

RimWorld

MedPod
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Gryby64 27 Aug, 2023 @ 8:13am
2 million silver????
Why the hell MedPod has market value of 2 milion?
For comparison Replimat computer has 40k and SRTS Genesis 131k.
Wealth of my whole colony without it is 600k, so why this single item should be priced so high?
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Showing 1-5 of 5 comments
jgilligan 3 Sep, 2023 @ 10:57pm 
The Mod Dev sumghai feels strongly that it's glittertech in a non-glittertech world, and should have some "very high" difficulty attributes since it trivializes medical concerns so long as you can get to the medpod.

Personally, I feel creating/launching a starship is important to the colony's life, and the basic cost of a spaceship.

I don't disagree that some penalty might make it not not fair, fine, double or triple the research cost, or set a variety of other precursor technologies,

As for myself, it's the first time I've tinkered with the XML configurations, and found all I really needed to do was modify files in

"C:\Program Files (x86)\Steam\steamapps\workshop\content\<id#1?>294100\<subfolder>\Common\Defs\ThingDefs_Buildings"

(subfolder is abstracted)

Make a backup of
From that the file to modify is Buildings_Furniture_MedPod.xml

Around line 128 or so, you can change MarketValue to whatever you might think is fair.


<statBases>
<MarketValue>20000</MarketValue>
<!-- Ensures market value is reflected in colony wealth calculations -->
<MarketValueIgnoreHp>20000</MarketValueIgnoreHp>
z <MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>30000</WorkToBuild>
<Mass>350</Mass>
<Beauty>20</Beauty>
<Flammability>0.3</Flammability>
<BedRestEffectiveness>1</BedRestEffectiveness>
<Comfort>0.80</Comfort>
</statBases>
Last edited by jgilligan; 4 Sep, 2023 @ 12:09pm
ThermalAtlas 11 Sep, 2023 @ 8:55am 
Originally posted by jgilligan:
The Mod Dev sumghai feels strongly that it's glittertech in a non-glittertech world, and should have some "very high" difficulty attributes since it trivializes medical concerns so long as you can get to the medpod.

Personally, I feel creating/launching a starship is important to the colony's life, and the basic cost of a spaceship.

I don't disagree that some penalty might make it not not fair, fine, double or triple the research cost, or set a variety of other precursor technologies,

As for myself, it's the first time I've tinkered with the XML configurations, and found all I really needed to do was modify files in

"C:\Program Files (x86)\Steam\steamapps\workshop\content\<id#1?>294100\<subfolder>\Common\Defs\ThingDefs_Buildings"

(subfolder is abstracted)

Make a backup of
From that the file to modify is Buildings_Furniture_MedPod.xml

Around line 128 or so, you can change MarketValue to whatever you might think is fair.


<statBases>
<MarketValue>20000</MarketValue>
<!-- Ensures market value is reflected in colony wealth calculations -->
<MarketValueIgnoreHp>20000</MarketValueIgnoreHp>
z <MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>30000</WorkToBuild>
<Mass>350</Mass>
<Beauty>20</Beauty>
<Flammability>0.3</Flammability>
<BedRestEffectiveness>1</BedRestEffectiveness>
<Comfort>0.80</Comfort>
</statBases>

Well problem with this is that you have to do it everytime when this mod updates.
Personally, sumghai reason is fine even though I think it's pretty stupid (towards the lack of player end control) but it's his mod so whatever, it's just annoying to make the changes to this crap unless you have coding knowledge. Probably might pick up XML extension and make my permanent patch for this.
Last edited by ThermalAtlas; 11 Sep, 2023 @ 8:58am
Juice 7 Oct, 2023 @ 3:56pm 
Instead of editing files is it possible to just add a mod option with a slider to adjust values? Personally I don't have a problem with the wealth as a matter of fact I find it kind of fun to inflate the value and have crazy raids and then heal everybody up for the next one lol but I figure having a mod option for this would at the very least make this mod more accommodating to the different playstyles and experiences the users are looking for.
xXYaBoiEmXx 16 Feb, 2024 @ 5:29am 
kinda broken amount for its market value, i lost a colony to an infestation
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