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However, I found that the mod is recommended in the introduction, which is confusing to me.
So can this mod be used normally with Hats Display Selection?
I think my mod ordering is generally fine, I'm following the order recommended in the Hats Display Selection mod's introduction
Thanks your report.
I checked it, but did not occur.
[img]https://i.imgur.com/UkhN7Cd.png[/img]
Below is my mod list
[img]https://i.imgur.com/lBVpejb.png[/img]
Can you check once in a minimal mod environment?
Or I would like to know more details about the equipment and vocalization conditions when it is occurring.
What do you mean? From the looks of it, it looks like a problem with Steam Subscribe not reflecting in real time and there is a lag in downloading the latest version, no?
Use this mod will cause babies' (Both vanilla framework race and HAR framework race,Tested on normal human,Kijin,Yuran and Mincho) clothes disappear.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
big error message from this mod apparently
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<AlienRace.GeneralSettings> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<AlienRace.GeneralSettings> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<AlienRace.ThingDef_AlienRace/AlienSettings> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<AlienRace.ThingDef_AlienRace/AlienSettings> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<AlienRace.ThingDef_AlienRace> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<AlienRace.ThingDef_AlienRace> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Solution:
Edit the ......\workshop\content\294100\2154569778\1.4\Defs\WeebAncientElfRace\Pawn\AS_WAE_Race.xml
The original XML:
<femaleFertilityAgeFactor>
<points>
<li>(14, 0)</li>
<li>(20, 1)</li>
<li>(30, 1)</li>
<li>(100, 1)</li>
<li>(120, 0.9)</li>
<li>(160, 0.6)</li>
<li>(200, 0.2)</li>
<li>(240, 0.1)</li>
<li>(280, 0)</li>
</points>
</femaleFertilityAgeFactor>
Just include femaleFertilityAgeFactor in reproduction tag to solve the problem.
The edited XML:
<reproduction>
<femaleFertilityAgeFactor>
<points>
<li>(14, 0)</li>
<li>(20, 1)</li>
<li>(30, 1)</li>
<li>(100, 1)</li>
<li>(120, 0.9)</li>
<li>(160, 0.6)</li>
<li>(200, 0.2)</li>
<li>(240, 0.1)</li>
<li>(280, 0)</li>
</points>
</femaleFertilityAgeFactor>
</reproduction>
I'm having the following error messages in the Player.log file when accepting a quest to save someone.
I believe when the quest was generated, the person to be saved might be someone with Hulk shape and it crashes the system rendering because there's no Hulk textures.
Considering this might happen whenever there's a hulk pawn spawned. I don't think it will be okay even if I stopped accepting all quests like this.
Because my main game crashes, so I can only collect information from the Player.log.
PS: I also managed to find those textures and copied the Fat textures to Hulk, which solved the two error messages for Apparels. However, the Pawn Bodies error messages are still present and remain unsolved. I have no idea how to solve this since I already added textures like 'Naked_Hulk_east.png'.
[Analyzer]==========================================================================
[Analyzer] Analyzer Running In Debug Mode
[Analyzer]==========================================================================
Failed to find any textures at Pawn/Bodies/ while constructing Multi(initPath=Pawn/Bodies/, color=RGBA(0.510, 0.357, 0.188, 1.000), colorTwo=RGBA(1.000, 0.937, 0.863, 1.000))
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Pawn/Bodies/ while constructing Multi(initPath=Pawn/Bodies/, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(0.341, 0.322, 0.298, 1.000))
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Apparels/Common/underware/PlainUnderwear_Hulk while constructing Multi(initPath=Apparels/Common/underware/PlainUnderwear_Hulk, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Apparels/Common/stocking/NeeSo_Hulk while constructing Multi(initPath=Apparels/Common/stocking/NeeSo_Hulk, color=RGBA(0.675, 0.776, 0.365, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
SetPass(0) call failed on material with shader
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
SetPass(0) call failed on material with shader
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
SetPass(0) call failed on material with shader
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.HarmonyPatches.<DrawAddons>g__DrawAddon|206_0 (AlienRace.AlienPartGenerator+BodyAddon ba, Verse.Graphic addonGraphic, UnityEngine.Vector2 drawSize, AlienRace.HarmonyPatches+<>c__DisplayClass206_0& ) [0x0018e] in <581ea5401bc54fe49c9232e6e33912b0>:0
at AlienRace.HarmonyPatches.DrawAddons (Verse.PawnRenderFlags renderFlags, UnityEngine.Vector3 vector, UnityEngine.Vector3 headOffset, Verse.Pawn pawn, UnityEngine.Quaternion quat, Verse.Rot4 rotation) [0x00190] in <581ea5401bc54fe49c9232e6e33912b0>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean renderBody, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00132] in <d006c28bc811417ea565feda544f6d2b>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
SetPass(0) call failed on material with shader
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
SetPass(0) call failed on material with shader
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
SetPass(0) call failed on material with shader
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.HarmonyPatches.<DrawAddons>g__DrawAddon|206_0 (AlienRace.AlienPartGenerator+BodyAddon ba, Verse.Graphic addonGraphic, UnityEngine.Vector2 drawSize, AlienRace.HarmonyPatches+<>c__DisplayClass206_0& ) [0x0018e] in <581ea5401bc54fe49c9232e6e33912b0>:0
at AlienRace.HarmonyPatches.DrawAddons (Verse.PawnRenderFlags renderFlags, UnityEngine.Vector3 vector, UnityEngine.Vector3 headOffset, Verse.Pawn pawn, UnityEngine.Quaternion quat, Verse.Rot4 rotation) [0x00190] in <581ea5401bc54fe49c9232e6e33912b0>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean renderBody, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00132] in <d006c28bc811417ea565feda544f6d2b>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
SS: Pawn C1-Katie had snuck in their memory comp from the previous game!
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sammy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing 青色 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing 垃圾 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing 摩伊尔安格 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing 帕沃恩 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Blitz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Paulo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
[ZiTools] Exposing Saving
[ZiTools] Exposing finished!
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Object with load ID Letter_55 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Home area bounds: (115, 74) - (157, 130)
Origin: 115, 74
Start capturing in area of: (115,74)-(156,129)
Wrote screenshot /home/lisanhu/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/RimSaves/Previews/Ancient#§#Autosave-1.jpg of size 33267
Setting up 12 worker threads for Enlighten.
Thread -> id: 7f7ff3008640 -> priority: 1
Thread -> id: 7f7ff2807640 -> priority: 1
Thread -> id: 7f7f837ff640 -> priority: 1
Thread -> id: 7f7f0c8f0640 -> priority: 1
Thread -> id: 7f7ed48f0640 -> priority: 1
Thread -> id: 7f7dd8ffe640 -> priority: 1
Thread -> id: 7f7dc0ffd640 -> priority: 1
Thread -> id: 7f7d39ffc640 -> priority: 1
Thread -> id: 7f7d397fb640 -> priority: 1
Thread -> id: 7f7d38ffa640 -> priority: 1
Thread -> id: 7f7d31ffe640 -> priority: 1
Thread -> id: 7f7d317fd640 -> priority: 1
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/advapi32.dll
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/libadvapi32
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/advapi32
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/lisanhu/.steam/steam/steamapps/common/RimWorld/RimWorldLinux_Data/Mono/libadvapi32.dll
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
11/08 02:17:39 Init: Installing breakpad exception handler for appid(rimworldlinux)/version(1.0)/tid(478501)
assert_20231108021739_3.dmp[482524]: Uploading dump (out-of-process)
/tmp/dumps/assert_20231108021739_3.dmp
assert_20231108021739_3.dmp[482524]: Finished uploading minidump (out-of-process): success = no
assert_20231108021739_3.dmp[482524]: error: libcurl.so: cannot open shared object file: No such file or directory
assert_20231108021739_3.dmp[482524]: file ''/tmp/dumps/assert_20231108021739_3.dmp'', upload no: ''libcurl.so: cannot open shared object file: No such file or directory''
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!