Hearts of Iron IV

Hearts of Iron IV

Southern Victory
Palpat 15 Jul, 2020 @ 8:20am
Suggestions & feedback
Hi there.

Long time Southern Victory reader here.
Now, this looks promising using the Alpha. Can't wait to have things moving in Europe too.
Focuses for CSA & Mexico are already looking great. I am sure the job will be nice for Europe too.

A few ideas :
- Why not use the blue "Freedom" flag?
I know in the Lore, the CSA kept Stars & Bars as a state flag... But we are playing as Freedom Party, would add to the "mood". And would allow flag changes when other paths are choosen.

- I sugget an alternative flag for France. The Bourbon white is highly unlikely. And I seem to remember nothing about it in the books.
OTL Action Française supported the tricolor and almost no one would want the white flag. There quite a lot of alternative royalist tricolors online.

- Isn't the 100 000 men thing in the Richmond agreement quite steep? (I haden't seen that it is part of several options, don't mind this one)


Great work still!
Last edited by Palpat; 22 Jul, 2020 @ 10:54pm
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Showing 1-11 of 11 comments
Palpat 20 Jul, 2020 @ 12:06pm 
- Shouldn't the Great War Victors by default choose "Great battle plan", to mirror OTL Great War victors military doctrines of the 1920's/1930's and what transpires from the books?
Also, France (at least), should also have mobile warfare instead of her usual Great Battle Plan. They blitzkrieged up until Hambourg.

- I also think some extra-balancing is needed for the victors, in terms of research (at least) on military doctrines and materials (until they are at war or when certain late focuses (circa 1940?) are unlocked.
I have yet to see France or Russia managing to do something beyond a couple of provinces...
Palpat 22 Jul, 2020 @ 11:15pm 
Some feedback after a few runs, handsoff or with the CSA. All of them except one with cannonical focuses.

- General feeling:
Very good mod, I do not regret the hours playing this (putting me back in the mood to read full TL-191) and love the attention to details.
I can't wait to see other Great Powers focuses developped to give some depth & replayability in Europe.
Awesome Job!

Also, the alternate-alternate (well...) focuses seem all interesting with the CSA & Mexico. Can't wait to see what's in store for other countries.

- Balance :
It seems ok for an Human Player. I am by no way an HoI4 expert player, more a casual one, and managed to make correct to efficient BlackBeard. Some were thougher (huge fights in Ohio) but succeeded and allowed for other victories and a victory in the war.

By 1941 I am usually close to the bottom of manpower with a close to 1m army. The European war saves me by allowing stronger mobilisation laws (joining Entente).
I seriously doubt the AI will be able to cope with this & to face the overwhelming numbers of the US and achieve at least canonical goals.

The European powers are too weak compared to Germany. Russia was invariably steamrolled France never got past a few provinces and in the majority of runs was finally occupied in 6 months.

The insurrections seem too weak. Deseret sometime manage to hold a couple of months. Canada always get crushed in a matter of weeks. Most of the time I can't even complete the related focus before they are gone.

Perhaps resistance in the occupied territories (Canada, Deseret & former CS states) could be increased too? It was a big deal in the books and not that much in mod.

By the way, US forces seem to attack at once when Blackbeard fires. Could something be done with this? Could the focus add a shock modifier or something?



Suggestions:
- Surrender events for the US. I don't know if they are there and I got unlucky and they didn't trigger.... but it is quite a pain to have to grab every 3 VP town in the Great Plains when the whole heart of the US is gone. The war is won, there should be something like OTL France 1940. Triggers could ask for Chicago, New York, Phili & Pittsburg and a few others + certain % of surrender.
It could be a full capitulation or a partial surrender like OTL with a "Free zone" (west of the Rocky mountains?). Or just triggering the peace conference events (that didn't trigger either in my games).

- There are some great models/art for CS war material on deviant art. You should contact the artists. :)

AbeisKing 20 Aug, 2020 @ 4:26pm 
I think the early events for the CSA give too much stability and pp early on, maybe nerf the olympic events to give +5 instead of +30 pp and stabilty gain lowered to 1 to 2 %.
DirtyVaderDaddy 27 Aug, 2020 @ 5:59pm 
You don't need 20 events a week that cause crashes or spawn up so quickly that the game stops tracking whats on the screen. Also, if you're going to have a civil war where the different parts of the country spawn literally millions of troops out of thin air... all you've done is make a game unplayable. Look towards a state by state or an even split like the base game has.
Shusiareed 10 Oct, 2020 @ 6:13am 
Some "alt History" focuses for germany, like core austrian states n stuff
Jacob_Horst 12 Oct, 2020 @ 6:59am 
I know in the books, Jake Featherston begins to mechanize agriculture to displace the african-american population and to have a base to his future barrel projects.

The CSA has terrible manpower, when I play, I have to join WWII just to increase my conscription policies (after disbanding my entire navy) in order to build a feasible army.

What if there was a focus in the Jake Featherston part of the focus tree called, "Mechanize Agriculture" it could provide say, 4 civillian factories AND a small increase to base manpower, as mechanized agriculture would free up bodies for the front and increase the surplus of food which in turn would boost the population.

Sorry for typos, one to many beers lol.
DirtyVaderDaddy 12 Oct, 2020 @ 8:06pm 
I notice the world will start up its primary war and even if you're not in an alliance an entire faction declares war on you, then "your side" the side you're forced into signs a white peace a few weeks in, leaving you trapped in a war... then your former side also declares war on you.
DirtyVaderDaddy 18 Jan, 2021 @ 8:15am 
The attrition costs should be removed, they were a poor choice in the base game (because how do you lose up to 40% of your men per day walking through perfectly open terrain in spring) but in this mod where you have such a small manpower pool, losing 5-10% a day for doing anything at all just doesn't make sense.
crypticryan23 29 Jun, 2021 @ 8:36pm 
I've been trying to change unit skins to lore accurate in the books but I haven't been successful, so that is definately something the mod author needs to get on
Potatotro 23 Jul, 2021 @ 1:44pm 
Very small suggestion, but for the "Fall of Charleston" News Event, could the button instead say, "Babylon is Fallen".
The Mule 27 Oct, 2022 @ 8:58pm 
I believe that the Ottoman empire, Austria hungary, The german empire and the kingdom of russia should have their own focus trees
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