Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+10% movement speed when active
-15% dmg penalty
-10% reload time
-34% clip size
+50 health
Slain enemies drop small health kits
+15% moving speed
-10% damage penalty
best i can come up with.
+You heal for 30% of damage done (With mad milk, this would become 90%)
+15% faster firing speed
-15% slower reload speed
-20% damage (point blank: 8 per shot/80 total)
Thats exactly what i was thinking cause it would heal like the sandvich!
+50% firing speed
+25% more bullets per shot
-cannot reload untill whole clip is empty
-cannot fire untill fully loaded
-marked for death while reloding
-25% reloding speed
-25% clip size
Shotgun heavy is an easy pick for the opponent, so this is high risk/high reward, which is cool.
On hit: +15 health
+15% move speed on wearer
Cons:
-10% Damage penalty
On death killer gains +30 health
it teaches heavys the ways of survival and is a good intro in the world of fatscouts!