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This works in RA (now also works in TD since Version 28).
If you want you can even do more upgrades, just create a GTWR_MK3 and add UpgradesInto=GTWR_MK3 to GTWR_MK2.
If you create upgradable buildings make sure they have the same foundation. Also while upgrade is in progress they can load or unload units. Not all building types fully support the upgrade feature, complex buildings like refinery, repair bay or factories (helipad, weap or barracks) shouldn't have upgrades.
For MCV deploy move you don't need a Mod-Command it works with the alt key as I wrote on the mods description page and in the patch notes...
But you still can archive this with the conquer.ini, that file is located in the game directory. Just add MCV=TRANSFORMER to the Options section.
To be able to build the MCV in campaign, you have to reduce the Scenario value of the MCV.
Now also works in TD (Version 28). Please remove the setting (from my last post) from conquer.ini, it would otherwise override the setting from my mod.
What to do to use the upgrade feature: In main menu go to "Options" => "Key Assignments" (in German "Tastenzuweisung") and assign a hotkey to "Mod-Command 2" (in German "Mod-Befehl 2"). I used the German letter ö, because almost all other hotkeys have already a function assigned.
In the game, all buildings which can be upgraded, have a small plus sign at the left lower corner, as you can see in one of the Screenshots in the mod description. Select this building and click the hotkey assigned to "Mod-Command 2". This will upgrade the upgradeable building at the cost of some Tiberium (not sure how much it is for the power plant). I did not yet upgrade Communication Center to the Advanced Communication center yet, but this should work the same way.