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Would be cool if you add an INI option to enabling build the opposite superweapon and defenses, also maybe enable capturing them? Like when I play GDI and capture a NOD construction yard so that I can build the temple and obelisk?
In the future, would it be possible to create a full Rules.INI file for all units, structures, and weapons that is fully compatible with the .DLL code changes you created in Veterancy and More for TD (and your RA version of this mod)? I'm a programmer and could help with this task if you share the source somewhere like Git.
As for RA you can already use your rules.ini (just extract it from the *.mix file or download it from the internet), then put it into the CNCDATA folder and it should work.
Oh that's great to hear that the original RA rules.ini file is compatible with your RA version of this mod! I wasn't sure if it would be since you've made such extensive changes to the game systems. Thanks! :)
Thanks for the reply.
I see, but I don't think this would "break" any missions. In regards to balance the veteran status, more precise the legendary state of a mammoth is OP anyways, I could win an entire mission with ONE mammoth tank on legendary. It could handle anything the AI threw at it. I mean the game and missions never were a real challenge, maybe in 1996 when I was 13 ;)
btw the mod is really cool)
I was taking a look at the rules.ini mod to see if I can do it myself. I can see an options to enable occupants and set how many, but nothing that says they can fire. Looking at your description, you created that yourself for APC's only?