Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't change this version attribute, it is the xml standard and should be 1.0.
In TibDawnExpansion\DATA\XML\TILESETS create STRUCTURES.XML.
Then place all your new building assets into TibDawnExpansion\DATA\ART\TEXTURES\SRGB\TIBERIAN_DAWN\STRUCTURES.
Then add the STRUCTURES.XML to the veterancy_mod.xml.
I also saw your SFXEvents file is was missing the xml extension in your veterancy_mod.xml.
For animations just create VFX.XML in TibDawnExpansion\DATA\XML\TILESETS and put your animation assets in TibDawnExpansion\DATA\ART\TEXTURES\SRGB\TIBERIAN_DAWN\VFX. Then add the the xml file to veterancy_mod.xml.
However Idk how the game reacts when you now move the NUK4 into the STRUCTURES.XML because it is currently in the TD_UNITS.XML. Moving it would then create the same NUK4 entries in the TD_STRUCTURES.XML. Currently my mod does not remove any entries, only way to remove them is unsub and resub Veterancy & more.
This post goes a long way in improving my file structure going forward, Thankyou.
In my brief testing the "duplicate" NUK4 data seems to not be causing an issue. Further testing needed before release. But hopefully I can "filter" it out into the correct XML next release.