Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
rules_mod.ini
; Custom rules file.
; Make your edits after this line.
[E4]
Owner=GDI,Nod,Special
[AI]
SkirmishDifficulty=EASY ; EASY, NORMAL, HARD, BRUTAL
TiberiumProof=no ; Is AI infantry immune to tiberium damage?
[Veterancy]
Enabled=no ; Is the Veterancy system globally enabled?
; Alway have a blank line at the end of the file otherwise the file won't load correctly.
skirmish_mod.ini
; Custom skirmish file.
; Make your edits after this line.
[SpecialWeapons]
NukeDamage=1000
NukeRadius=4
; Alway have a blank line at the end of the file otherwise the file won't load correctly.
Anyways what isn't working? I copy&paste your rules_mod.ini modifications and I was able to build the Flame Trooper as GDI. Also Veterancy was disabled because my unit didn't earn any exp which I checked using a debugger. Easy was also active because my AI was doing very little damage to me.
[General]
TechUpgrades=no
dose not work in the rules_mod.ini file and the upgrades are still available.
Say at the front:I do not know how to make a mod.
If I want to create a new unit using a current existing model(Such as moving the soviet flamethrower into a GDI T3 unit),then what should I do?
And what else should I do?I tried to do this yesterday but I failed.
This will add a new trooper for the GDI but it won't have an icon and name because for that you have to edit the xml files from the game client so that the engine knows about it. You can find the xml files inside the workshop folder but they are overwritten everytime I update the mod. You can put them into the local dir but then you won't get my updates if I update them.
If you want to know which file you need to edit and what you need to change please click on the Guide section and select modding, there is a good guide that explains it.
Also when you try out this example will see that the fire positions are off. That is because the game still uses hardcoded fixes for various things. It is on my list to add WeaponFireFLH in the future to fix that.
Oh and there is a edit post function in this forum so please make use of it when appropriate...
Thank you.