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-15% movement speed
-15 max hp on user
+30% particle range
(new game mechanics incoming)
+Fires a constant stream of toxic gas that lingers in place for .8 seconds then dissapates.
+Deals posion damage instead of after burn which can only be negated with LARGE health kits, medics, or resupply cabinates
+50 posion damage duration
+100% posion damage (after burn damage)
-50% poison damage intervals
Pyro gains an air filter meter that once hits 0 suffers the same effects as his enemies
Air filter meter goes down with direct exposure to gas clouds.
(if this is OP to some feel free to edit it a bit, just my idea when it comes to new mechanic for pyro)