RimWorld

RimWorld

AOTC: You're Going Too Far
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Bug or Conflict?
I get the following:

Originally posted by error:
Failed to find RimWorld.ThoughtDef named AteAwfulMealFlavored. There are 299 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:DMD<DMD<RebindAllDefOfs_Patch1>?-1877764736::RebindAllDefOfs_Patch1>(Boolean)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Bug or conflict?
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Showing 1-15 of 15 comments
explodoboy  [developer] 19 Jul, 2020 @ 5:45pm 
Bug. Absolutely no idea why that happens, since nothing related to moods are in SNS.
Copper Boltwire 20 Jul, 2020 @ 1:35am 
Then maybe it's not your mod that has the error, but some other mod's error, but your mod causes the triggering of this error. Interesting really.

I could begin to guess what mod would affect this... best bet would be to search "AteAwfulMealFlavored" the entire workshop folder for Rimworld and see which mods pokes this effect, if nothing shows up, then i guess i'll just live without a possibly awesome mod.
I got to many other great mods that SNS isn't exactly a must have.
Copper Boltwire 20 Jul, 2020 @ 2:00am 
The only mod that seems to effect "AteAwfulMealFlavored" is "Researchable Stat Upgrades" Mod and it's not even active... Yeah i downloaded it, but not activated it. so i'm at a loss as to what is going on.
explodoboy  [developer] 20 Jul, 2020 @ 11:27am 
Hm. It could be related to a mood-related infinite research.
Copper Boltwire 20 Jul, 2020 @ 3:44pm 
I don't have infinate researches installed...
explodoboy  [developer] 20 Jul, 2020 @ 3:54pm 
Its assembly is used for the Beyond our Understanding tech, that might be causing it.
Copper Boltwire 21 Jul, 2020 @ 1:23am 
Well, guess i'll have to live without *shrugs*
SoS2 is way to fun :D
Armorguy1 22 Jul, 2020 @ 3:04pm 
Agreed, though that extra mining speed from the statics mod (26,5%+, I counted XD) is kind of neat though, especially when using mods like androids. Makes those droids that much more usefeull for a lil longer.
Last edited by Armorguy1; 23 Jul, 2020 @ 5:41am
MPDredd 23 Jul, 2020 @ 11:43pm 
FYI on this. Even with only this mod enabled it throws that error, not sure if it helps or not.

I'm going to try playing, even with the error, and see what happens.
Copper Boltwire 24 Jul, 2020 @ 1:37am 
Then there is a bug in this very mod somewhere...
explodoboy  [developer] 24 Jul, 2020 @ 2:50am 
that's what i've been saying. i think it's related to an assembly that i've put into SNS. i'll look into the assembly and if it's causing the error i'll try to cut out the part that's causing said error.
Copper Boltwire 24 Jul, 2020 @ 2:59am 
with 299 defs - seems/may be a huge code chunk ... maybe...
MPDredd 24 Jul, 2020 @ 7:28pm 
Funny story... Loading the Research Stat Upgrades Mod AFTER Science never stops mod got rid of the error. Again not sure if that helps at all, but it DID get rid of the error
explodoboy  [developer] 24 Jul, 2020 @ 9:59pm 
That seems to confirm that it's related to the assembly I use. I'll look into it sometime later, since it doesn't seem to do a whole lot.

The '299 defs' are probably *all* the mood-related Defs and just one piece of code is causing all of those to freak out. It *should* be fine.
explodoboy  [developer] 21 Sep, 2020 @ 4:00pm 
Leaving the thread locked but not deleted so that people who've got the same issue can come here and see that it's already a known issue.
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