Garry's Mod

Garry's Mod

Spooky's Jumpscare Mansion [Map]
 This topic has been pinned, so it's probably important
⚠☢Hazard24☢⚠  [developer] 21 Jul, 2020 @ 5:13pm
Help / Guide
ONLY READ THIS IF YOU ARE HAVING ISSUE, OR YOU'RE STUCK
-------------------------------------------------------------------------------------------------------------------
Help:

If the game starts to lag (game stuttering, sound issues, etc), try typing "ent_fire global_panic-relay trigger" to trigger a relay I made which kills a few non-important entities around the map (made to be used in area 3 (area after specimen 3) and onwards). If the issue persists, typing "snd_restart" into the console will fix the problem.
If all else fails, simply restart the map and noclip back to where you was (remember to recollect any golden keys you may have found).



If you ever get stuck "out of bounds", noclip back into the map, hopefully back to where you are supposed to be. (If in doubt, noclip to the elevators and check the wall textures).



If you want to get rid of the fog, you can type "ent_fire global_fog turnoff" in the console and it'll disable the fog. Typing "turnon" instead of "turnoff" will obviously turn the fog back on.

If the specimen are too scary or too much of a threat to you (for some bizare reason), then it should be noted that they only follow a strict "patrol" route. It should be very easy to learn this route and adjust accordingly to avoid them (but where's the fun in knowing what they'll be doing?)

Tip: if you wanna get on the crates in the water area without jumping, crouching will make make the game do a little hop for you. I presume this was done to help players get out of the water easier.

-------------------------------------------------------------------------------------------------------------------

Guide:

Area 1: Just keep exploring until you find the elevator to proceed

Area 2: Keycard can be found in the lab area where Specimen 3 spawns.

Area 3: Going near the mysterious cat will make them talk. Do this for each area and a wall will open, revealing a bloody hallway. Opening the door at the end of this hallway will count towards unlocking the barrier. The bronze key can be found in the Merchant's area. Simply go through the area just like in the original game and you'll find it where the Merchant would usually spawn.

Area 4: This area is pretty linear. Keep Specimen 10 close and you'll be fine. The blue key is in the water area, which is located directly opposite the locked door. In the water area, turn on the water pump on the left side to where you first enter, and then it'll unlock the door to the rest of the section which will contain the key. After unlock the door with the blue key, explore the next section until you find a lever. This will unlock the barrier you would've saw while keeping specimen 10 close. Backtrack to this point and and continue to the elevator.

Area 5: If you haven't grabbed both golden keys, you'll have to go left. This should simply lead you in a circle, or to the "joke" ending. If you unlocked the true ending, simply go right and follow the path to the ending. The right path is pretty linear, but towards the end becomes very confusing. Keep exploring this area until you find a lever which unlocks a barrier.

Boss: Avoid the pillar attack, kill the zombies (I recommend leaving the poison zombie alive since only 1 can be alive at a time) and then hit the fireballs back at the boss. This will allow you to keep hitting the boss until he dies, or recovers and goes back into the air.


Golden Key spawn locations: Machine room in area 2, Toybox in Area 3, GL Labs in area 4, Water area in area 4.
Last edited by ⚠☢Hazard24☢⚠; 12 Dec, 2020 @ 4:19pm
< >
Showing 1-7 of 7 comments
When boss shoots some weird tetris from roof i die even if i dodge. What the heck
Originally posted by Кавайный сатана:
When boss shoots some weird tetris from roof i die even if i dodge. What the heck
That's apart of one of the endings in the game.
Autumnis 22 Jul, 2020 @ 9:40am 
The thing is, that's not meant to kill you. That's meant to bring you to the ending, and not take away your license of living.
⚠☢Hazard24☢⚠  [developer] 23 Jul, 2020 @ 12:00pm 
Originally posted by Кавайный сатана:
When boss shoots some weird tetris from roof i die even if i dodge. What the heck
Although you should've posted this in the bugs discussion, I have reworked the event so it shouldn't kill you anymore (I made the ceiling have no collision, and made a separate trigger_hurt which hurts NPC's only (to clear out the spawned zombies))
Hopefully this fixes the issue.
Been trying to 'turn on' the lighting for scenebuilding purposes, but the command written above (mat_fullbright 0) doesn't appear to work at all; the map remains brightly lit, and the console says mat_fullbright 1 regardless of entering the code).
⚠☢Hazard24☢⚠  [developer] 16 Oct, 2020 @ 12:05pm 
Originally posted by TyrakatheDragonFan:
Been trying to 'turn on' the lighting for scenebuilding purposes, but the command written above (mat_fullbright 0) doesn't appear to work at all; the map remains brightly lit, and the console says mat_fullbright 1 regardless of entering the code).
Huh, you're right. It seems as though Gmod forces "mat_fullbright 1" because of a lack of light source in the map itself.
The reason I put that note there is because I thought that because I could do it in CSS (where I originally made the map), it would also work for Gmod.
So unless there is some magical work around, there isn't a way to enable lighting for the map (at least from my knowledge).

Sorry for the confusion and thanks for pointing this out.
ImmortalSponge 7 Aug, 2022 @ 7:49am 
why is Specimen 10 the only specimen have a 3D model?
< >
Showing 1-7 of 7 comments
Per page: 1530 50