ARK: Survival Evolved

ARK: Survival Evolved

Nominal Structures 2.0 (N+)
Liquid Chris 23 Nov, 2021 @ 8:47pm
Chemistry bench consuming incorrect amount of resources
Hey everyone, kind of a weird issue going on. Whenever I craft in my N+ Chemistry Bench, it consumes the same amount as a mortar and Pestle would for each craft (2 flint and one stone), but it still outputs the same amount as a Chem Bench normally would, just at a reduced cost of ingredients.

The engram in the Bench does say that it needs 8 Flint and 4 stone, however it's not actually consuming that much upon crafting. Therefore, I can hit "Craft all" in my Chem bench, and it will command the bench to craft as many times as it thinks it should be able to with the normal given amount of resources per craft, but then once it's crafted it all, I still have a bunch of resources left in my chemistry bench.

Anyone else experience this? Is it an ini config that I screwed up somehow?

I should mention:
Mod is running on a dedicated PVE server (Tested on Ragnarok, although I do have a cluster I can test on other maps if necessary)
Other mods I have installed (In case they interfere):
Awesome Spyglass
Shiny Dinos
Auto Engrams
Ark Customizer
CKFR
Platforms Plus
TC's AR
Dino Storage v2
Remove Cryopods
Auction House

I considered maybe the Ark Customizer has something to do with it (I can edit stack sizes, custom weights, etc, so maybe if it's going off weight this would be why? But the weights aren't consistently adjusted for flint and stone so I don't know why that would be the case)
< >
Showing 1-2 of 2 comments
Liquid Chris 23 Nov, 2021 @ 8:56pm 
I forgot to mention, it doesn't seem to be affecting every type of resource that's craftable. I just made some preserving salt and it's consuming the correct amount of resources for that.
Stella 20 May, 2022 @ 5:17am 
it's ARK Customizer. This happens with the vanilla chemistry bench too. The only known fix is to remove ARK Customizer.
< >
Showing 1-2 of 2 comments
Per page: 1530 50