Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ok that's what I've done right now, I need a lot more work on it and all is not working but I'm planning on finish it. I'll make a little pause for a few days then I'll try to merge it with your modifications and upgrade it a lot. like really. I have some problem with the orbit when i rotate the map around the axes X and Z in the same time, but it works great with the axes X and Y or Z and Y. I had a problem with the detection of cockpits witch caused me a division by zero (WTF ?) And I had also a problem of scale (I can't see my red dot on the surface of the planet, with every rotations...)
you've done an amazing job at drawing things, it was really interesting to reverse engineering, I think I'll work more on the IGC / multi-screen part for this. Don't hesitate if you want to cooperate etc ! And yes my code is far from a clean one, but the refactoring is plannified ;)