DayZ
ShakeForFruit
TailsMizu  [developer] 14 Jul, 2020 @ 2:53pm
How to disable vanilla spawn of fruits and berries/Как отключить ванильный спавн фруктов и ягод
Open the events.xml file (mpmissions - the mission folder of the map you need - db). Find TrajectoryApple, TrajectoryCanina, TrajectoryPear, TrajectoryPlum, TrajectorySambucus and set active to 0.

Откройте файл events.xml (mpmissions - папка миссии нужной вам карты - db). Найдите TrajectoryApple, TrajectoryCanina, TrajectoryPear, TrajectoryPlum, TrajectorySambucus и проставьте active на 0.

Example/Пример
<event name="TrajectoryApple"> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>25</saferadius> <distanceradius>100</distanceradius> <cleanupradius>25</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>player</position> <limit>parent</limit> <active>0</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="Apple"/> </children> </event>
Last edited by TailsMizu; 17 Jul, 2020 @ 5:22am
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Showing 1-4 of 4 comments
Büskermolen 16 Jul, 2020 @ 10:24pm 
It is enough to set <active> 0 </active> to disable the event. / Достаточно установить <active>0</active> для отключения ивента.
TailsMizu  [developer] 17 Jul, 2020 @ 2:03am 
I forgot about it, thanks
Ingal 7 Aug, 2023 @ 3:07pm 
I don't get a prompt to shake bushes. Is this a bug or am I doing something wrong?
I've set all fruits and berries on <active>0</active>
Paulo 27 Dec, 2024 @ 12:41pm 
Events TrajectoryCanina
<active>1</active>

<type name="CaninaBerry">
<nominal>12</nominal>
<lifetime>900</lifetime>
<restock>1800</restock>
<min>6</min>
<quantmin>1</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>

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Events TrajectorySambucus
<active>1</active>

<type name="SambucusBerry">
<nominal>12</nominal>
<lifetime>900</lifetime>
<restock>1800</restock>
<min>6</min>
<quantmin>1</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>



That would make it work?

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<category name="tools"/>

Shouldn't <category name="food"/> ?
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