Rivals of Aether

Rivals of Aether

Donkey Kong
Miles 20 Nov, 2022 @ 4:05pm
For those of you having crashing issues...
open C:/Program files (x86)/steam/steamapps/workshop then open the folder called "content" then open the second of the two folders. Find the DK assets and delete the intro animation file and the "update" file. Should be good to banana slamma now!
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Showing 1-3 of 3 comments
Squid Daddy 2 Jan, 2023 @ 9:01pm 
it fixed my issue, but his side be is glitchy now
Aperson 6 Mar, 2023 @ 8:39am 
The crash error in question btw is normally:

second index out of bounds request 0,24 maximum size is 32

Or something along those lines.

I have had a look at the code and it looks like the intro is being animated by a variable called introTimer which determines the sprite index. What I think is happening is that when it transitions back to the idle, there are some stages where if the intro countdown is lagging, the image index is, somehow, stuck on a variable that is higher than DK's idle. But I'm not entirely sure that is the case.

It goes some way to explain why the DK crash is so erratic, the intro is causing it in some instances due to out of bounds indexes.
Baldi 4 Dec, 2024 @ 8:30am 
can't find it unless you are talking about the animation for the intro
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