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second index out of bounds request 0,24 maximum size is 32
Or something along those lines.
I have had a look at the code and it looks like the intro is being animated by a variable called introTimer which determines the sprite index. What I think is happening is that when it transitions back to the idle, there are some stages where if the intro countdown is lagging, the image index is, somehow, stuck on a variable that is higher than DK's idle. But I'm not entirely sure that is the case.
It goes some way to explain why the DK crash is so erratic, the intro is causing it in some instances due to out of bounds indexes.