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My yesterday settings : Local server/ Normal difficult/ and I choose your mod from the mutation menu.
BTW you can manage to spam more infected at the finals ? (or countdown timer is pretty nice, if i know when the wave end) I dont mind if too long but this rate is pretty boring.
Melee head hunting party to me.^^
And sry i make a mistake i met them at the Mall not a Street. At the street no problem for me.
Apart from the one chapter, the others had no SI in them (but their sound callouts would still play), so something broke in the one area.
Apart from that, the slow and shambling zombies have very awkward hitboxes. Sniper rifle with laser sight while crouched frequently missed "guaranteed" headshots because they'd be moving around in odd ways and their head wasn't actually where it looked like it would be.
Yeah same problem here 3 bullets throught there brains and just fourth kill them... Sometimes rly annoying... or you hit them at the brain and they still attacking. with out head :D
But the melee weaponry is rly handy this times so no pain with that too much.
Yes I noticed this and I'm not 100% sure why. I have a hunch it's to do with the hit-boxes going a little out of sync with the animations. I need to do some more testing to investigate this further but time is always a problem, and I want to get the SI spawn problem and finales fixed first.
Thanks for pointing it out, for now just think of it as a suprise feature!
Friends and I were playing "Dead Center" on Advanced.
By the end of the game (It was 40 mins for the entire campaign) over 30 smokers, 13 hunters, 11 Jockeys, 23 chargers and 9 spitters. was a Local Server and i've never had any issue with hosting games before on any game.
Also at the gunshop the zombies competely didn't stop spawning you literally could not see the ground whatsoever which caused the game to have a lot of freeze moments.