Total War: WARHAMMER II

Total War: WARHAMMER II

Sigmar's Heirs, an Empire Overhaul
Xoudad  [developer] 13 Dec, 2020 @ 2:53pm
Recommended & Compatible Mods
Unique Steam Tanks III
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2234604629
Fully compatible and recommended with Unique Steam tanks mod :
  • Unique Steam tanks has been spread across the different provinces to make them more unique
  • Regular Steam Tanks are the Wissenland Elector Unit
  • Still a mount option for now, might remove it to give it to a new agent type

Mixu's LL1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1194588998
Adds several Elector Counts and Imperial figures, a most have.

Valten, Herald of Sigmar
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1564402758
Adds Valten as a Legendary Hero spawning in Reikland when Chaos stirs.

Swords of the Emperor
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050373172
Adds 3 known figures of the Empire :
  • Kurt Helborg, the Emperor's Sword of Vengeance, Reiksmarshal and Grand Master of the Reiksguard as a LL
  • Ludwig Schwarzhelm, the Emperor's Sword of Justice as a LH
  • Hans Zintler, the Reikscaptain as a LH

Imperial Navy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1590193751
Adds a new horde lord type and navy units roster for the coastal provinces.

Compatibility Submods

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201659110
Last edited by Xoudad; 1 Aug, 2021 @ 9:20am
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Showing 1-15 of 18 comments
DarkChocLover 14 Dec, 2020 @ 2:21am 
Hi can you list all the integrated mods also please, so nothing slips through in our mod lists which are no longer required separately. This only appears to show compatible and recommended only.
Xoudad  [developer] 14 Dec, 2020 @ 4:37am 
For now none have been integrated, Swords of the Emperor and Valten are going to stay seperate mods. I'm trying to make my mod as compatible as I can with other mods without submods.
DarkChocLover 14 Dec, 2020 @ 9:13am 
Hi thanks for the reply I only asked because in the main comments someone asked about the grand order of the reiksguard mod which you confirmed was no longer required I just wanted to be sure there were no other mods at this time that were previously needed or recommend before the update that I now need to remove ;) thanks again for the response
stashunko 9 Jan, 2021 @ 6:13am 
Hey I've been using those two excellent mods with Xoudad's mod and so far 2 campaigns later no issues whatsoever! I did find Guns of the Empire Units way too OP though.. it's like having mini hellblasters instead of handguns

Originally posted by 137438:
How's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1988508307 Celestial Hurricanum
and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1997610863 "Morr" War Altars
Xoudad  [developer] 9 Jan, 2021 @ 9:40am 
Yeah they should work fine, Robie added my building requirements. I do'nt use Guns of the Empire but yeah I heard it's a bit OP :D
SenisterDenister 15 Jan, 2021 @ 10:56pm 
Anything about compatibility with the CTT mod?
Xoudad  [developer] 15 Jan, 2021 @ 11:22pm 
Need someone playing CTT to make one :)
Morehouse928 14 Feb, 2021 @ 1:09am 
Would love a compatibility mod for the Lore Names & Evolving Nations mod. This mod doesn't work well unfortunately with it for Reikland.
Lufian 18 Feb, 2021 @ 4:04pm 
Originally posted by Morehouse928:
Would love a compatibility mod for the Lore Names & Evolving Nations mod. This mod doesn't work well unfortunately with it for Reikland.
Yeah I totally agree, maybe it is due to load order?
MASTERxMOOSE 27 Mar, 2021 @ 8:22pm 
Is this mod compatible with the Radius overhaul mod?
Xoudad  [developer] 28 Mar, 2021 @ 5:02am 
You’ll need a submod I guess, I don’t play Radious
Snek 1 Aug, 2021 @ 8:19am 
Guns of the Empire now has native support, so you can unlink the submod from here.
Empire Admirals only seem to appear for some factions - feature or bug? Couldn't recruit any as Wissenland.
azemord 10 Oct, 2021 @ 5:44am 
for recruitment of Admiral, your faction must have a port. In the campaign, only four electors start with a region that has a port.
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