Call to Arms

Call to Arms

Old Boy's Vietnam Battalion 6 OCT 2021
RangerB 2021 年 8 月 31 日 下午 9:41
Mission 8 has a problem
Exception

Program will be terminated. EXCEPTION ACCESS VIOLATION read at 0x00001600.

RIP = 1f28a8f0935 [quant]
RAX = 00000001 RBX = 1f32b58ed68
RCX = 1f28b630000 RDX = 1f28b2b5180
RSI = dba65feb90 RDI = 00000000
RSP = dba65fe460 RBP = dba65fe560

>>>>> eQuantExecutor:Execute
>>>>quantThread:onExecute:ng
>>>quantThread:quant
>>scene:quant
> scene:quant.bullets

CTA v1.228.0 - standard x64
2021.03.12 15:04 -x64 - 2314e5927 - 0x0162FB6B
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正在显示第 1 - 6 条,共 6 条留言
Old boy  [开发者] 2021 年 9 月 1 日 下午 4:49 
This is one that has popped up a bit in this mission, still trying to figure it out. Im guessing it doesnt like when too many artillery rounds hitting the same spot at the same time
最后由 Old boy 编辑于; 2021 年 9 月 1 日 下午 4:50
Old boy  [开发者] 2021 年 9 月 1 日 下午 4:51 
Ive played it numerous times but only had it pop once, you can try again hoping it will work next time
RangerB 2021 年 9 月 2 日 上午 10:15 
Ok, Roger that. Thanks again for your work; it is such great quality, it's like leaps and bounds above even the dev's products.
Oh and the call for fire system brings back memories like you can't believe; I was an Infantry officer for 10 years in the US Army; so I'm yelling out the whole time as if I was really on the radio making a 'call for fire', to include responding back to the Field Artillery support center's radio reports of 'shot over' and 'splash over' with 'shot out' and 'splash out'. Just like we were taught to do. It's just great fun.
Old boy  [开发者] 2021 年 10 月 3 日 下午 7:04 
Haha cheers glad you like it, I wouldve gone into more detail for firemissions but that wouldve confused the hell out of people
inghamt97 2021 年 10 月 24 日 下午 3:48 
I've had the same issue populate each time I've attempted the mission. I do use fires quite a bit as well.
RangerB 2021 年 10 月 25 日 下午 4:48 
It seems that it is related to too many functions being conducted at one time; I found that by exiting Steam and restarting fresh completely, stopped this from happening. It must be excess data being held in the cache or something, resulting in not enough memory to keep running when a large amount of functions are required (like when Old Boy said too many rounds striking at once - all those actions the program must calculate simultaneously regarding damage inflicted calculations, terrain damage, etc).
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