Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Duskblade Class [NSE Required]
 This topic has been pinned, so it's probably important
Feenex  [developer] 21 Jul, 2020 @ 5:47pm
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Showing 1-15 of 25 comments
Velekus 22 Jul, 2020 @ 5:42am 
When using Knight's Step, I don't teleport back to my original position.Also, Negation doesn't seem to work.
Last edited by Velekus; 22 Jul, 2020 @ 7:35am
Mira113 22 Jul, 2020 @ 8:24am 
Originally posted by Velekus:
When using Knight's Step, I don't teleport back to my original position.Also, Negation doesn't seem to work.

Do you have NSE installed? Also, do you have any mods installed?
Velekus 22 Jul, 2020 @ 11:13am 
Originally posted by Mira113:
Originally posted by Velekus:
When using Knight's Step, I don't teleport back to my original position.Also, Negation doesn't seem to work.

Do you have NSE installed? Also, do you have any mods installed?

I did install NSE yes, though granted this has been my first time using it. And I do have some, though none that should affect it.
Mira113 22 Jul, 2020 @ 11:23am 
Originally posted by Velekus:
I did install NSE yes, though granted this has been my first time using it. And I do have some, though none that should affect it.

Since it's your first using NSE, I'd recommend checking when launching the game if the loading screen mentions the script extender version or if the version is there at the bottom of the of the main menu. If these mentions are there then NSE was properly installed and should not be the cause of the issues. If they aren't, then NSE wasn't installed properly and I would then recommend you follow the guide linked in this mod's description to install it.

Now, if NSE is installed properly, then the issue must come from one of your other mods. You could try putting it at the bottom of your load order and check if it works that way or try turning off your other mods.
Maki 23 Jul, 2020 @ 7:00am 
Not sure if this is a bug, but when playing as an undead, after using the negation skill drinking a poison potion will trigger the negation skill. Can this be fixed as poison is a heal for undead.
Feenex  [developer] 23 Jul, 2020 @ 7:31am 
@Maki10 Absolutely, I’ll look into that!
Merelios 23 Jul, 2020 @ 2:23pm 
Hello there. Two bugs I have encountered so far :

-> First, when I used Ascended Strike (awesome animation, by the way) with a spear, my game crashed - only once however. I can't tell if it's related to the mod or if my game just gave up for some reason, so don't spend too much time on this.

-> Second, more annoying : it seems I only have 18 spells ; the Blade Beam doesn't appear on my spelllist (in GM mode, if it can make a difference ; I didn't try in the story).

That's some remarkable work and I don't want to sound ungrateful, but if you know how to get this spell back to me, it would be awesome :D
Feenex  [developer] 23 Jul, 2020 @ 2:36pm 
@Stalax I'll add those to the list! And I'm happy you enjoy the effect, I was quite proud of it.
Maki 23 Jul, 2020 @ 5:58pm 
Originally posted by Feenex:
@Maki10 Absolutely, I’ll look into that!
Awesome! and Good work with this Mod Class my fav so far!
Merelios 24 Jul, 2020 @ 2:35am 
Originally posted by Feenex:
@Stalax I'll add those to the list! And I'm happy you enjoy the effect, I was quite proud of it.
Thanks mate. I checked in the story, and Arx's merchant owns the Blade Beam spellbook. So it's lacking in GM mode only - no idea why. It's not a problem to play the story, but I was planning a campaign and someone will be disappointed if they can't fire purple rays of death :°
Eos 29 Jul, 2020 @ 1:23am 
@stalax mentioned that ascended strike crashed the game once. I just wanted to add that I tried with dual daggers and the client crashed multiple times. I haven't tried with other weapons so unsure if it is tied to that. All of the other skills seem great!
Dork 2 Aug, 2020 @ 12:39am 
The summoned swords stay after combat ends. I am using a mod that enables summons to be out on the field forever but i thought the swords were counted as "totem-like" to ensure they despawn after combat, now i've got an army of swords following me around act 2.
@Alkatjo the swords should last 4 (the floaty ones)
Dork 2 Aug, 2020 @ 10:09pm 
Looks like the mods are conflicting. Shame.
Djason 5 Aug, 2020 @ 1:36pm 
I summoned 8 swords(could summon more) and they keep following me. I dont think I have any mod that makes summons permanent. I use all Helaenes mods, Feenex battle pack, Feenex core and LeaderLib.
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