Arma 3
Laghisola
Ron4Swat 2 Sep, 2020 @ 12:02pm
Bugreports
House at 3767/4125 has sandbags and soil in the house.
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Showing 1-12 of 12 comments
Ron4Swat 5 Sep, 2020 @ 6:13am 
Barely a bug, but seems to fit in here more then in suggestions thread.

The size of several locations does not fit their actual area. This is currently the case for the following ones:

Vala, Esperan,Binorra,Manikaua,

Some have no marked locations at all, like Sabo,Tabanai.

Its some useful information provided by terrains that can be used in missions to automatically detect locations and spawn AI there.
EAGLE  [developer] 5 Sep, 2020 @ 11:13am 
Updated, please let me know if they work
Ron4Swat 5 Sep, 2020 @ 12:38pm 
Its better now, some locations seem to be even marked too big, at least for my taste.

For example N and S side of both airports is marked around 600m more then the actual airport area. Cacola is another example, with around 500-600 m bigger in all directions then there are buildings. .

Manikaua is now not marked as a location anymore, only the airport on its E side is.
San de Ropa is not marked as a location anymore too.

Ron4Swat 7 Sep, 2020 @ 8:54am 
Could it be you used the actual length of the location for the x and y size instead of the radius? Because if i half the current x and y sizes of the location they fit pretty well.

Don't know if it helps, but here (https://imgur.com/wUdpx7b) is a visualization of the locations as they are currently defined.
EAGLE  [developer] 7 Sep, 2020 @ 9:21am 
Ohh!
This is what size I have used:
https://imgur.com/dfbsSBt
https://imgur.com/3hQ9GTi

So all rectangles are converted to ellipse. Can you give me the script you have used to visualize locations. I should redefine them and test until they fit the actual size.
Last edited by EAGLE; 7 Sep, 2020 @ 9:28am
Ron4Swat 7 Sep, 2020 @ 10:03am 
Cannot send you the actual code because it is not self contained as it uses some generic functionality. But below is a simplified version that should be good enough for your purposes.

{
private _location = _x;
private _size = size _location;

private _marker = createMarkerLocal [format ["marker_%1",_forEachIndex], position _location];
_marker setMarkerSizeLocal [_size select 0,_size select 1];
_marker setMarkerColorLocal "ColorCivilian";

if (rectangular _location) then {
_marker setMarkerShapeLocal "RECTANGLE";
} else {
_marker setMarkerShapeLocal "ELLIPSE";
};
} foreach (nearestLocations [[5000,5000,0],["NameVillage","NameCity","NameCityCapital","NameLocal","Airport"],12000]);
Last edited by Ron4Swat; 7 Sep, 2020 @ 10:03am
EAGLE  [developer] 7 Sep, 2020 @ 11:39am 
Thank you
I will do more adjustments in future updates
Ron4Swat 21 Oct, 2020 @ 3:32pm 
sandbags in S side of house in Baltarni at 4944/5130
Last edited by Ron4Swat; 22 Oct, 2020 @ 3:40pm
Ron4Swat 3 Dec, 2020 @ 3:10pm 
Noticed the following warning in the .rpt file after todays update Not sure if its really new but haven't noticed it before.

"Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!"

Don't know if it has any noticeable impact, but nevertheless might be worth to take care of sometime.
EAGLE  [developer] 3 Dec, 2020 @ 3:20pm 
It is an anomaly made with pond procedure and I don't want it to be detected as pond by AI
Ron4Swat 17 Jan, 2021 @ 3:01am 
Asphalt is raised at 3815/3532 and is also partly in the building ( https://imgur.com/5eIj0cm )
Last edited by Ron4Swat; 17 Jan, 2021 @ 3:02am
X-Bar 4 Mar, 2022 @ 9:25pm 
Reversed (flipped 180) faded dirt road piece. Manikaua Airport grid 063-051
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