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The size of several locations does not fit their actual area. This is currently the case for the following ones:
Vala, Esperan,Binorra,Manikaua,
Some have no marked locations at all, like Sabo,Tabanai.
Its some useful information provided by terrains that can be used in missions to automatically detect locations and spawn AI there.
For example N and S side of both airports is marked around 600m more then the actual airport area. Cacola is another example, with around 500-600 m bigger in all directions then there are buildings. .
Manikaua is now not marked as a location anymore, only the airport on its E side is.
San de Ropa is not marked as a location anymore too.
Don't know if it helps, but here (https://imgur.com/wUdpx7b) is a visualization of the locations as they are currently defined.
This is what size I have used:
https://imgur.com/dfbsSBt
https://imgur.com/3hQ9GTi
So all rectangles are converted to ellipse. Can you give me the script you have used to visualize locations. I should redefine them and test until they fit the actual size.
{
private _location = _x;
private _size = size _location;
private _marker = createMarkerLocal [format ["marker_%1",_forEachIndex], position _location];
_marker setMarkerSizeLocal [_size select 0,_size select 1];
_marker setMarkerColorLocal "ColorCivilian";
if (rectangular _location) then {
_marker setMarkerShapeLocal "RECTANGLE";
} else {
_marker setMarkerShapeLocal "ELLIPSE";
};
} foreach (nearestLocations [[5000,5000,0],["NameVillage","NameCity","NameCityCapital","NameLocal","Airport"],12000]);
I will do more adjustments in future updates
"Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection!"
Don't know if it has any noticeable impact, but nevertheless might be worth to take care of sometime.