Counter-Strike 2

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manico 18 Mar, 2021 @ 6:55am
de_engage Improved BOT Nav Mesh
Here's an improved Nav Mesh of the map so that BOTs get stuck less.

Download[www.sendspace.com]
Last edited by manico; 18 Mar, 2021 @ 6:56am
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Showing 1-6 of 6 comments
james 19 May, 2022 @ 8:33pm 
I'm sad to see this. I was going to check it out but the link is bad now. Where are you seeing bots get stuck?:HesistantRobot:
manico 20 May, 2022 @ 5:28am 
Originally posted by ham5:
I'm sad to see this. I was going to check it out but the link is bad now. Where are you seeing bots get stuck?:HesistantRobot:
It's included in this megapack now.

https://github.com/manicogaming/NavMeshes
james 21 Jun, 2022 @ 12:35pm 
I don't see how that's an improvement over the one that comes with the map. It's 177Kb bigger for starters, no placenames, and it looks like you just went and unnecessarily placed no jump on everything. https://imgur.com/a/qNElpc5 - I give it :steamthumbsdown::steammocking:
Last edited by james; 21 Jun, 2022 @ 12:36pm
manico 21 Jun, 2022 @ 12:45pm 
Originally posted by ham5:
I don't see how that's an improvement over the one that comes with the map. It's 177Kb bigger for starters, no placenames, and it looks like you just went and unnecessarily placed no jump on everything. https://imgur.com/a/qNElpc5 - I give it :steamthumbsdown::steammocking:
My navmesh was mostly a quick fix

I couldn't even add a ladder there.
Last edited by manico; 21 Jun, 2022 @ 12:45pm
james 21 Jun, 2022 @ 1:12pm 
That's what I'm trying to figure out; a 'quick fix' for what exactly? I think you made it worse then the NAV that comes with the map :caster_shock: https://imgur.com/a/5h41gHb

I can only spot 1 small clipping issue with the current NAV, but I think it's because the map got updated and not the NAV.
Last edited by james; 21 Jun, 2022 @ 1:15pm
manico 21 Jun, 2022 @ 2:46pm 
Originally posted by ham5:
That's what I'm trying to figure out; a 'quick fix' for what exactly? I think you made it worse then the NAV that comes with the map :caster_shock: https://imgur.com/a/5h41gHb

I can only spot 1 small clipping issue with the current NAV, but I think it's because the map got updated and not the NAV.

I most likely didn't pay enough attention to the original Navmesh before doing my changes.

Also in the Megepack I linked above most NavMeshes have no place names.
Last edited by manico; 21 Jun, 2022 @ 2:49pm
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