Garry's Mod
GChem - Chemical Warfare
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Freaking Fission  [開発者] 2020年7月30日 16時16分
Roadmap
Planned Features: (not in order)
Nerve Gas(Done), Chemical Detection Kits (Done) and Antidote Kits (Done)

Gas shells for Gredwitch addons (if possible, but likely not practical), Ferret rounds (gas canisters that breach thin barricades) (scrapped, other people can do it, I won't)

possible merging with JMOD (rejected, JMOD has a very different design philosophy so that keeping GChem optional is the best option, however, a tear gas grenade has been contributed to JMOD)

Possible Features:
Rewrite gas and exposure code (unsure, may revisit gchem eventually, may just make a GChem 2.0)
Addon-Native Gas Mask and Chemical Suit protect against more than GChem Gas
Pepper spray, adamsite and lewisite (unlikely, proven to be considerably difficult to add new agents)

Unlikely Features:
Mixing Gases (particle effects don't lend themselves well to a highly custom feature like this)

Currently. this mod is effectively dead
最近の変更はFreaking Fissionが行いました; 2020年10月22日 13時45分
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soap 2020年8月2日 20時39分 
Can't wait
Will the Nerve gas be VX, Sarin or Tabun, because i like the cyanide kill of 8 seconds but that is still 8 seconds of combat worthiness
Freaking Fission  [開発者] 2020年8月3日 18時02分 
There will be 2 nerve gases, Sarin and VX, sarin as a short lived, deadly agent, and VX to contaminate objects
yolobaker_coffeemaker の投稿を引用:
How exciting
it was the first two
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