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I believe something happened to the base Avorion server scripts in patch 1.1.2 which changed the natural probabilities of weapons in turrets. I ran the built-in debugging script (entitydbg.lua) in my 1.1.2 save and only ever generated single and quad cannons. I ran the script again in other versions of Avorion, 1.1.1, and 1.1.4, and was able to generate turrets with weapons ranging fully from 1 to 4. It might just be me, but perhaps someone else can reproduce this phenomenon.
Nonetheless, I'll still be using the nice mod :)