Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Firstly:
Does the output node do anything? After digging through the github I didn't see anything saying otherwise, but I thought it doesn't help to ask just in case.
Secondly:
(This is more of a suggestion/question at the same time though I don't want to double post on ya) Wouldn't it be viable to give the ION Device an input and output node which receive/send impulses.
So for example you could have a dump chest pull a certain item category (Like all blocks) to a secondary dump chest using FU's ITD, then FU's Storage Bridge could send a pulse to the ION Device, telling it that it has been updated and calls the OrganizePendingItems() Function.
Honestly, even just having it just using logic wires is fine with me, I just want to be able to automate the Function call.
TL;DR:
Wire Node Functionality would be great, though idk what your stance on that is.
I can add Wiring behavior, but I don't want my mod to be dependent/require FU. I personally always use FU, but I am aware that some do not.
This is my first mod, so I am not well versed on implementing Wiring Nodes, so I'd like to understand what precisely to implement.
When the ION Device receives an impulse ( on the input node ) what would you like to happen? Just that the device acts like it has been manually activated or...?...
Thanks!
Also you got it right idea in mind, definitely would love for the input node to be able to act just like manually activating it. Another thing could be an output node that sends out a pulse after the Device does its sorting, if that makes sense.
I'm not too well versed in Starbound Modding, thus I don't really know what be required in the background, so I hope this is a reasonable request, also thanks for the timely reply!
Thank you for your suggestion! Hopefully you are enjoying this Mod.
I will do precisely as you request ( hopefully ) in my next update of this mod. I'm hoping to do an update "soon", but I don't know when exactly that will be.
Stay safe!
First, thank you for trying out my mod! Sorry it didn't work out of the box.
It could be a bug due to a newer version of the API/Game, an incompatibility with some other mod, or the mod was installed incorrectly.
First, I would check install guides, these may help:
https://starbounder.org/Mods/Installation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734018735
If the mod is installed correctly, there should be an item "Pharitu ION Device" which can be purchased at the Infinity Express in the Outpost. I don't think you have to have wiring unlocked to see it.
There are actually two items, one that watches your dump chest, and the others that are "receivers" that use the chest nearest them to deposit into. You do not need to wire the devices together, but you do need an item already in the deposit chest to match with.
If you believe the mod is installed correctly, please try a temporary test: Backup everything and then try to use ONLY this mod in the game ( no other mods installed ).
Also, you can clear out any logs you have and then run the game, exit, and then post the resulting log to pastebin dot com. Then I could try looking at the log for any clues.
Hope this helps!
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.
https://creativecommons.org/licenses/by-nc-sa/4.0/
https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
I'll add the CC notice to my mods now too.
Thank you
* And thanks for creating patch(es) to my mod, I haven't played SB in a very long time.
I lost a lot of the mods I had created, and the more I play at the moment, the more memories come back of everything I lost.
I have no idea why I didn't upload all these mods.
Well, I'll just do it again. At least what I remember.
Keep up the good work!
For me it's mostly just copy&paste and trial and error.
It takes a lot of energy and concentration.
As for normal objects, that's easy. But as soon as it comes to LUA or effect files, I'm right on the edge of incompetence.