RimWorld

RimWorld

Moyo-From the depth(Legacy)
Nemonian  [developer] 4 Aug, 2020 @ 8:43am
Pls post bug reports here
Do note: reports without details will be ignored. pls specify the version too

*I DONT ACCEPT CE RELATED BUG*
I didnt do the patch nor played it once. I cant help you, so report CE stuff to CE team
Last edited by Nemonian; 20 Jan, 2021 @ 6:53pm
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Showing 1-15 of 174 comments
nftyw 4 Aug, 2020 @ 2:22pm 
There seems to be an issue with collection when a Moyo is ready to produce a blood bag, doctor colonists seem to be able to perform the task but get stuck in "standing" status and don't get any work done, eventually starving and throwing tantrums. It seems to be able to manually be cleared away by ordering someone to go and tend to the colonist, but in a full colony of Moyo that would be a serious problem. I do have the Mincho and Dragonian race mods added, but haven't tried disabling them to see if they conflict.
ChewedPencil 4 Aug, 2020 @ 5:17pm 
I noticed that when a moyo tries to equip a powerfist, it leads to their melee damage in the inspect page to be NaN and flicker between a ton of values
AilenRaceSettings.xml <Defs> <AlienRace.RaceSettings> <defName>MoyoRaceSettings</defName> <pawnKindSettings> <startingColonists> <li> <pawnKindEntries> <li> <kindDefs>
here should be a list of
PawnKindDef
entries.

The ones from:
<PawnKindDef ParentName="MoyoPlayerBasePawnKind"> <defName>Moyo_ColonistPawn</defName> ... <PawnKindDef ParentName="MoyoBasePawnKind"> <defName>Moyo_BottomCivilan</defName>
Other sections similar should have PawnKindDef lists.
Nemonian  [developer] 5 Aug, 2020 @ 2:56am 
i see the issue there, they must have been outdated when i overhauled the pawnkinds during development. thx for the report. i'll fix it as soon as possible
Panta Rhei 7 Aug, 2020 @ 12:32am 
I just had a prroblem that the moyo girl In my colony just stops working. She was doing fine for a long time, but in this case she just shows the red ! and become unable to take anyother action, just keep standing there.
Help pls, it took some effort to kidnap her lol
Nemonian  [developer] 7 Aug, 2020 @ 12:55am 
that red ! looks like 'fleeing form panic' maybe there was a threat there or something like that. i don't know whats going on, but try setting their threat reaction to 'ignore'.
Panta Rhei 7 Aug, 2020 @ 9:37am 
there is no thread at all. And I just tried and the same thing still happens, she just freeze and even when drafted she I can't move her.
Panta Rhei 7 Aug, 2020 @ 9:43am 
update: after "hiding in her room" the red ! showed again and she went back to normal. Idk what happened but please do look for it, it would really be annoying if she get stuck from time to time.
Also it really is a great mod, please keep up the good work man. If there is any other feedback I can give you to help with this trouble, just tell me.
999999999 7 Aug, 2020 @ 12:06pm 
https://gist.github.com/67bf9ed56e7409f332cb7151b98f6e4c

안드로이드 티어 모드와 충돌이 발생합니다 모드 로드순서 관계없이 무조건 에러가발생하며 방문객상태일땐 괜찮지만 정착지에 합류된 폰만 문제를 일으킵니다 떠도는중상태 혹은 다른작업으로 넘어갈시 상시적으로 발생하여 사실상 게임진행이 불가능합니다
Last edited by 999999999; 7 Aug, 2020 @ 12:11pm
Random Tank 22 Aug, 2020 @ 5:24pm 
Couple of minor things I've encountered, version 1.1: Moyo can spawn with Human Tuques on (already said in main thread but it's more relevant here), not a breaking bug by any means but looks very strange as they're too big for them.

Also I just encountered that other factions NPC humans can spawn with Moyo clothes on, specifically in this case the Moyo shirt and boots apparel, which causes the texture error pink squares when mixing with other modded clothing (specifically in this case Vanilla Factions Expanded: Medieval Tabards). The tabards are on a additional custom clothing layer called "on top" (so they can be worn over armour), so this I'd imagine is the cause possibly. Simple fix seems to be to make sure the moyo apparel doesn't spawn on NPC humans?

EDIT: Just realised the shirt and boots is one of the new apparel; that's probably where the issue is, I've never seen the older apparel spawn on humans.
Last edited by Random Tank; 22 Aug, 2020 @ 5:29pm
Nemonian  [developer] 22 Aug, 2020 @ 6:58pm 
afaik, clothes generation works by setting tags and giving them to the right pawnkinds. Currently, that shirt and boots apparel has 'Moyo_Industrial' and 'Moyo_Medeival' which is custom tags as you see. so i don't get why other pawns are spawning with these clothes
Estredar 25 Aug, 2020 @ 2:53pm 
A small-but-big issue, the deepblue drugs are not considered drugs. This creates the issue that the pawn will not consume more Deepblue serum when its need is low. It needs to be considered a drug by the drug policies or it cannot be ordrered to be taken every now and then or taken to maintain the need.
Nemonian  [developer] 25 Aug, 2020 @ 8:08pm 
pls check it again
Estredar 26 Aug, 2020 @ 4:10pm 
You are right, this seems to be a bug on my side, but creating a new drug policy made it all appear!
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