RimWorld

RimWorld

DD Traits Expanded
Tom Walsh 9. dec. 2022 kl. 12:18
Bug reports
I don't want to spam the comments.
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Tom Walsh 9. dec. 2022 kl. 12:19 
getting a few errors, the hunger one mentioned in the comments and this

XML RimWorld.ThoughtDef defines the same field twice: nullifyingTraits. Field contents: IronBackMasochist. Whole XML: <ThoughtDef><defName>SleptOnGround</defName><durationDays>1</durationDays><stackLimit>1</stackLimit><nullifyingPrecepts><li MayRequire="Ludeon.RimWorld.Ideology">RoughLiving_Welcomed</li></nullifyingPrecepts><stages><li><label>slept on ground</label><description>I had to sleep on the ground like an animal.</description><baseMoodEffect>-4</baseMoodEffect></li></stages><nullifyingTraits><li>Druid</li><li>Ranger</li><li>Druid</li><li>Ranger</li><li>Masochist</li></nullifyingTraits><nullifyingTraits><li>IronBack</li><li>Masochist</li></nullifyingTraits></ThoughtDef> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) XmlExtensions.CustomXmlLoader:ObjectFromXml<RimWorld.ThoughtDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string) XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<RimWorld.ThoughtDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset) (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch5 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Tom Walsh 9. dec. 2022 kl. 12:26 
Here is the one for hunger.
Could not resolve cross-reference: No RimWorld.StatDef named HungerRateMultiplier found to give to RimWorld.StatModifier (null stat) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
DoomsDay343  [udvikler] 4. maj 2023 kl. 13:22 
regarding the first xml. its saying there is multiple "nullifyingtraits" tags within the slept on ground thought def. during my tests ive found no error like that in my debug menu. however I notice in your error xml "<nullifyingTraits><li>Druid</li><li>Ranger</li>" is in there. im assuming those traits are from a mod that also adds a nullifyingtrait tag to the slept on ground thought so that would be a incompatibility between my mod and whatever mod adds that druid and ranger trait.
Tom Walsh 4. maj 2023 kl. 13:55 
Thanks for the temporary fix in the comments and sorry for not posting a proper log before.
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