Garry's Mod

Garry's Mod

[simfphys] Better Crash Damage & Derby Support
 This topic has been pinned, so it's probably important
D MAS  [developer] 12 Aug, 2020 @ 3:05pm
Bug Reports
Specifics or bust, no "this doesn't work", or i won't bother replying, and read comments to make sure your specific issue hasn't already been posted
might add more rules if i get annoyed
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i seem to oddly enough take player damage, regardless of whether the setting for that is on or not, with usually the smallest bumps and collisions
Last edited by 22050hz amen break sample; 20 Aug, 2020 @ 8:19am
D MAS  [developer] 21 Aug, 2020 @ 5:42am 
yeah that's the garbage bullet-driver damage in base simfphys, since i can get shot to death in a car faster than on foot due to poor scaling, i generally comment it out since i prefer invulnerability inside a vehicle than possibly being somehow flimsier, so i didn't notice this until later
Frostlander 14 Sep, 2020 @ 12:09am 
Question: does anyone also get some bouncy wheel bug when a car is on air then on ground again
Frostlander 14 Sep, 2020 @ 12:09am 
then it bounces alot when its back on ground
07productionz 22 Aug, 2022 @ 12:23pm 
makes script error every time you spawn an object, not just cars, props too.

[[simfphys] Better Crash Damage & Derby Support] lua/autorun/simfphysderby.lua:27: attempt to index global 'simfphys' (a nil value)
1. v - lua/autorun/simfphysderby.lua:27
2. unknown - lua/includes/modules/hook.lua:96
3. Create - [C]:-1
4. DoPlayerEntitySpawn - gamemodes/sandbox/gamemode/commands.lua:306
5. GMODSpawnProp - gamemodes/sandbox/gamemode/commands.lua:235
6. unknown - gamemodes/sandbox/gamemode/commands.lua:61
7. unknown - lua/includes/modules/concommand.lua:54 (x9)
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