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A couple of things I ran into:
In the Carrack 1.02_Wrecked I was unable to open secure locker in captain's quarters and one in front of the stowage room in the rear part of the ship. I am fairly confident I combed the wreck for all IDs, none of them worked on the two lockers and the latter contained mission log.
In the [EMS] The Whale Shark_Wrecked4, I had two medic corpses spawn twice, but neither of their IDs unlocked secured lockers in the freezer.
Just saw this in console on load up.
Pretty sure I wasn't seeing this before it update recently. Am using Shipwrecks extended and seemed to be running mostly fine but yeah just thought I'd point it out if its useful.
I found a wreck during that mission, which I believe was the wreck I was supposed to find, but I'm not sure. The wreck was a small 2-room shuttle with glass on top. Other than that, it was impossible for me to check the datapad itself, as it was outside the map and the streams on the right side kept pushing me back.
In hindsight, I could've used console to go freecam but I didn't know about this at the time and just left the mission.
If it happens again I'll try to use freecam and post a video of the bug.
Edit: Had to trim some of the crashlog cause it wouldn't fit. The majority of the info was map-gen stuff, so I don't think it was related.
about wrecks on corner of map - they sometimes just fall in abyss and being pushed away, there is no way to fix it other than playing on vanilla dll (without movable wrecks feature)
Don't know how this stuff usually works, so I couldn't begin to estimate why this would be solved just by removing NWFB if the mod isn't the cause.
Just removed the mod, and it also solved my crash. If you say it's not NWFB, then I still have no idea what the real problem is.
So maybe this mod just removes things that cause issues with map gen, but it's not strictly related to this mod? Other similar mods have the same problems at times?
Honestly, I'm fine with chalking it up to an issue on Barotrauma's end. I think removing this mod simply causes the game not to crash cause it doesn't try (and fail) to generate a faulty world. It generates a new one instead, I guess.
Shame this mod causes crashes though, I really liked it (more than the other wreck mod for barotrauma anyways <.<)
read description and comments:
problem was already fix by devs but fix itself is not released, we just gotta wait for unstable release
`07e5682fc2: Fixed crashing during wreck generation if there's any thalamus organs outside hulls (Regalis11/Barotrauma#6187)`
https://i.gyazo.com/81ee15855260ebedbfa01e11a3b6b570.jpg
unfortunately, it requires rust weapons to be on shopping list(