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@ALEX As I understand it, you think this mod impacts the AI negatively, making it worse and easier to beat. I that case I will try to implement something that impacts its 'difficulty' less at a later stage. I just updated with an option to reduce pop growth based on pop count instead of pop growth, so you can check that out instead (might be better). I have also just added an option to activate some of the 'AI Fixes' on the player as well to make it more balanced and to get further performance which also might help your issue. If you'd like, you could let me know if the pop count does any better but thanks for your input thus far :).
@President Memes Hmm, I think you're right as I did recently notice it didn't apply to organics so I'll make sure and update it. Thanks!
@FirePrince Hmm, ok. Thanks for the report and suggestion!
@FirePrince Yea probably not, nothing new XD. I'll be sure to double check it anyway and thanks for the edit :D.
Got a almost same error as @FirePrince
```
[11:49:50][trigger.cpp:465]: invalid scope for trigger. got [planet], expected {country, pop, leader, species, dlc_recommendation}. file: common/traits/01_v_generic_traits.txt line: 340
[11:49:50][trigger.cpp:465]: invalid scope for trigger. got [planet], expected {country}. file: in scripted trigger can_do_advanced_gene_modding at file: common/buildings/14_zz_branch_office_building_diplomacy.txt line: 301 line: 1
[11:49:50][eventscope.cpp:2097]: is_same_species/is_exact_same_species: Unable to resolve species from 'prevprev' (species scope) at file: common/game_rules/fix_rules.txt line: 11
[11:49:50][eventscope.cpp:2097]: is_subspecies: Unable to resolve species from 'prevprev' (species scope) at file: common/game_rules/fix_rules.txt line: 12
```
@iUkka Ahh, thought I changed this already, I'll do it today at some point thanks!
@Happyperson3796 That's a new one. I didn't get a similar bug from anyone else but I will test this as soon as I can just in case. Thanks :)
@rrmn That's not good, I'll verify this and fix it up in the next update. Thanks!