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I think that a game (any game) should not have every single feature which might distract you from gameplay, even if such features might make perfect sense in real life. But instead the game should get straight to the point - which is fighting and stealing in our case. Also we have quite many features to play with already.
So, the case of resources is simple - you get them by stealing from enemy via fighting or whatever you come up with, and that's it :) No need for me to balance how many weapons you must put into 'factory', how fast it will produce weapons, should we also produce helmets or not, and at what rate we should produce helmets, and how to scale upgrades of the factory, and all that stuff - especially considering that the game mode is mostly made by a 1-2-3-programmers. ;)
By the way those 35 rifles might be more than enough for you personally, but you must supply your troops with weapons, and they deplete equipment pretty fast.
Also you can join our Discord for discussions, if you wish.
Ideally you should give them equipment which you stole from military bases or outposts, as at those places you can find boxes with huge supplies of weapons.
Also there is a 'loot multiplier' in escape->addon options->vindicta, in my recent playthrough I found that value 2.0 suits me best when we have a 2-3 players team.
The loot multiplier I had no idea about, though still wouldn't be a bad idea considering the looting late game feels like mining in Tarrerria. It's part of it, but feels like too much a task for even a small group to accomplish during firefights sometimes. Would personally still recommend it for that reason, but if it seems a bit difficult then maybe it is. My main point was it doesn't break the realism, but still provides a challenge while demanding more construction supplies as the investment. If I can figure out how to make that, then I might send the design over somehow - though my skills are very limited.
But that's the point, I don't like looting inventory items from the ground, you don't like it too, and for that reason you don't have to loot anyone after fights (except for game start when it's your only option) - instead you need to attack an outpost (or better base or airfield) and just transport two ammo boxes to your base and that's it.