Arma 3
Vindicta (Alpha)
An idea to end late game looting, but keep realism
Hey so I know Antistasi is more of a jump in and play game, and Vindicta is more of a hardcore game mode. I was thinking how much I loved getting 35 M16s and never needing to worry about inventory or ammo for that one gun again, then wished Vinditca had it. Maybe having that as an option in advanced settings would work, but I wanted to find a way to keep it hardcore like Vindicta is known for!

I thought the best option would be a new special building - like the radio shack - with it's own attached syndicate ammo box. As opposed to just magically *unlocking* the gun like Antistasi, this one needs a gun to mock. So you smuggle said M16 back to base, put it into that box with a few mags, and just like cities produce citizens by the minute - the tooling station produces guns and ammo as well as possibly helmets, vests, backpacks, etc.

These boxes will have a weight limit for balancing so each one can only store a certain amount of the items mentioned before. This can force a player to spread out their defenses and tooling stations as one getting bombed would basically screw that entire line of product. There is a possibility to add in upgrading these sheds as well increasing the limit of things to copy also allowing a player to conserve space as well. These factors being as opposite as they are would definitely encourage different styles of base building, planning, and still feel like Vindicta.
Now there is even more to this concept tactics wise - due to the weight limit let's say you can fit a whopping 10 M16s! Decent supply of riflemen load-outs there. Issue - ammo. What if you make that only 5 M16s and a BUNCH of ammo? Well you got too much ammo now! This can force a player to balance production, possibly finding a sweet spot and making something totally different like an armoured vest for NPCs to use, or medical supplies.
I personally also feel like that fixes the problem with not wanting to give good gear to NPCs because you had to loot it.

Let's face it. X to unlock would turn it into easy mode and not feel the same. We need that hardcore feeling to stay, and resistances typically do copy guns and ammo themselves.
Love the game mode! Keep up the good work. Got many hours of fun from this project.
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Showing 1-5 of 5 comments
Savelli  [developer] 2 Feb, 2022 @ 12:49pm 
Hi, thanks for the feedback, it's nice that you enjoy the game mode!

I think that a game (any game) should not have every single feature which might distract you from gameplay, even if such features might make perfect sense in real life. But instead the game should get straight to the point - which is fighting and stealing in our case. Also we have quite many features to play with already.

So, the case of resources is simple - you get them by stealing from enemy via fighting or whatever you come up with, and that's it :) No need for me to balance how many weapons you must put into 'factory', how fast it will produce weapons, should we also produce helmets or not, and at what rate we should produce helmets, and how to scale upgrades of the factory, and all that stuff - especially considering that the game mode is mostly made by a 1-2-3-programmers. ;)

By the way those 35 rifles might be more than enough for you personally, but you must supply your troops with weapons, and they deplete equipment pretty fast.

Also you can join our Discord for discussions, if you wish.
Savelli  [developer] 2 Feb, 2022 @ 12:51pm 
> I personally also feel like that fixes the problem with not wanting to give good gear to NPCs because you had to loot it.

Ideally you should give them equipment which you stole from military bases or outposts, as at those places you can find boxes with huge supplies of weapons.

Also there is a 'loot multiplier' in escape->addon options->vindicta, in my recent playthrough I found that value 2.0 suits me best when we have a 2-3 players team.
RustytheFoxCoon 3 Feb, 2022 @ 12:52pm 
Originally posted by Sparker:
> I personally also feel like that fixes the problem with not wanting to give good gear to NPCs because you had to loot it.

Ideally you should give them equipment which you stole from military bases or outposts, as at those places you can find boxes with huge supplies of weapons.

Also there is a 'loot multiplier' in escape->addon options->vindicta, in my recent playthrough I found that value 2.0 suits me best when we have a 2-3 players team.

The loot multiplier I had no idea about, though still wouldn't be a bad idea considering the looting late game feels like mining in Tarrerria. It's part of it, but feels like too much a task for even a small group to accomplish during firefights sometimes. Would personally still recommend it for that reason, but if it seems a bit difficult then maybe it is. My main point was it doesn't break the realism, but still provides a challenge while demanding more construction supplies as the investment. If I can figure out how to make that, then I might send the design over somehow - though my skills are very limited.
Savelli  [developer] 3 Feb, 2022 @ 12:58pm 
> The loot multiplier I had no idea about, though still wouldn't be a bad idea considering the looting late game feels like mining in Tarrerria. It's part of it, but feels like too much a task for even a small group to accomplish during firefights sometimes.

But that's the point, I don't like looting inventory items from the ground, you don't like it too, and for that reason you don't have to loot anyone after fights (except for game start when it's your only option) - instead you need to attack an outpost (or better base or airfield) and just transport two ammo boxes to your base and that's it.
RustytheFoxCoon 4 Feb, 2022 @ 8:37am 
Yeah I tested it. It works great for jumping in an playing as opposed to the set up of before. Does have a slight dimming to the feel though. Maybe there is a sweet spot I gotta find or something.
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