Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TEN METAL PER SECOND?
That's not gonna work.
And on infinite ammo servers,the rage,oh god,the RAGE!
movement speed heavy
level 1 sentry ammo
must go to respan to recharge
needs 300 metal to upgrade
slow fireing speed
level 2
movment speed demoman
level 2 sentry ammo
use of wrangler for manual control is now prohibited
can take in metal to recharge
medium fireing speed
level 3
movement speed engineer
level 3 sentry ammo
recharges with metal
can be equipped with despenser
fast fireing speed
on the despenser topic
you place a despenser on the bottom of it
and it gives out health and ammo
but it flies
-25% health
-30 second movement cooldown
able to be moved from one position to another without having to be picked up, using the wrangler.
When used with wrangler, holding mouse3 (wheel) will cause the sentry to follow the engineer for a distance up to 600 Hammer units. Releasing mouse3 will cause the sentry to hold its position. Will return to its original position when the engineer switches off the wrangler.
On autopilot, will pick a target and pursue it for 600 units. If a navigation mesh is present, the sentry will be able to pursue targets that are still within 600 units even after they walk around corners. The sentry will also stay on its target until the target dies. It has a sight radius of 1100 units around itself, but that radius moves with it, effectively increasing its kill radius to 1700 units. After pursuing a target, if the target dies or moves out of range, the sentry will hover in place for 5 seconds and search for new targets before returning home.
Follow distance increases with upgrades. Lvl 1 = 400 units, 2 = 500 units, and 3 = 600 units. Any more than that, and the sentry will become more of an overpowered, manhunting killing machine than it already is.
Initial build time and metal cost should be the same as a normal sentry, but a sentry being destroyed activates a short (~30 second) cooldown before a second one can be started. This is prevents engies from building, sending them out, and then building them again in a safe area right after they are destroyed.
As for movement - no direct control. Equip a certain wrench (the one that enables this sentry instead of the mini or regular sentry), hold the right mouse button and aim the beacon for a certain point. Hit the left mouse button while the right mouse button is held to adjust the hovering height of the sentry. Movement causes the sentry to go into "travel mode" and prevents it from being able to fire until it reaches its destination and re-arms itself.
Repair/reload - If the sentry is too high up, the engy cannot repair it and must lower it. If you're trying to camp the battlements with it, you will find that it quickly runs out of ammo and becomes a sitting target.
Wrangler - works exactly as with a normal sentry. Yay balance!
To compensate for the fact that it is harder to hit with grenades - explosives that detonate directly underneath it should cause a thermal updraft, spinning the sentry and causing its guns to flail wildly for a few seconds. This gives the grenade-wielder a free pot shot at the sentry. before it can adjust (but only if they're fast enough to either destroy it or get back before it adjusts itself)
Also - you should make a wrench for this! I was thinking remote inside of a wrench with a tiny screen that shows ammo/health. It would have to be bound to a wrench anyway, as otherwise people could equip the gunslinger AND this sentry drone.
no there should be a secondary, { mini r cat}
Which would require a second model, animation, and new balance issues fixed. Not that I don't like the idea, but getting valve to adopt something gets harder when they have to sign on for a ton of work.
This would probably be the best option as Spys would have a hell of a time sapping this thing and they would instead have to hunt down and kill the engi controling it.