Garry's Mod

Garry's Mod

Nester - The Procedural Map
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Suggestions
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Showing 1-15 of 66 comments
PicoStrider 8 Aug, 2020 @ 6:08pm 
To add lightmaps
The first way is to use a straight down light_environment
The second way is to use and angled light_environment but you,ll have to have a wall for every type of angle (4 for every kind). Regardless of the method you choose the roof and the ground should be two differend brushes because the lightmaps baked in should be different.
https://imgur.com/a/1BhqLon
Last edited by PicoStrider; 8 Aug, 2020 @ 6:29pm
PicoStrider 8 Aug, 2020 @ 6:15pm 
add a version of the map without props because they lag
PicoStrider 8 Aug, 2020 @ 6:15pm 
make a map with whole room brushes
Last edited by PicoStrider; 8 Aug, 2020 @ 6:15pm
Curious Mando 8 Aug, 2020 @ 9:09pm 
excellent map, just make it spawn less props as it lags the hell out of my beefy rig after 15 seconds of door opening and since using it with ai is impossible as the ai refuses to leave the room you spawn them in. add ai node generation as well

Theres also a huge bug where if you open a door from the outside into a room you are in, you wont be able to leave the next room without noclipping out of it
Last edited by Curious Mando; 8 Aug, 2020 @ 9:10pm
PicoStrider 9 Aug, 2020 @ 3:36am 
use nodraw textures for invisible parts of the map
PicoStrider 9 Aug, 2020 @ 3:42am 
disable allowing physics gun for every func_brush
PicoStrider 9 Aug, 2020 @ 4:06am 
make the walls thicker so props dont go trough
Last edited by PicoStrider; 9 Aug, 2020 @ 4:10am
normie 9 Aug, 2020 @ 4:36am 
if you mananged to add lightmaps, then make the spawn the same room and add some lights into it. the randomly generated rooms won't have lights if you want to make it creepy or add some lights into the rooms if you managed to do it
HypnoGF_Real 9 Aug, 2020 @ 4:51am 
you can use nav_generate_incremental after walking into a new room to generate a nav mesh, big brain time
PicoStrider 9 Aug, 2020 @ 4:56am 
Originally posted by Maximdj12 Mannco.trade:
you can use nav_generate_incremental after walking into a new room to generate a nav mesh, big brain time
Did you manage to make it work ?
HypnoGF_Real 9 Aug, 2020 @ 5:08am 
Originally posted by PicoStrider:
Originally posted by Maximdj12 Mannco.trade:
you can use nav_generate_incremental after walking into a new room to generate a nav mesh, big brain time
Did you manage to make it work ?
some rooms seem to work, others dont...i dont know the cause...it might be how the rooms are generated, anyway here is how i do it,
step 1: nav_mark_walkable (if the room even has "floor")
step 2: nav_generate_incremental (if the marker for the navmesh even worked on the room you are in)
step 3: nav_edit 1 and see if it worked, if it did not, yeah thats what my issue is, some rooms dont work like i said
Last edited by HypnoGF_Real; 9 Aug, 2020 @ 5:15am
Maxhedrom 9 Aug, 2020 @ 5:09am 
Gym, bedrooms,upside down rooms rooms with no gravity park rooms
PicoStrider 9 Aug, 2020 @ 6:59am 
Originally posted by Maximdj12 Mannco.trade:
Originally posted by PicoStrider:
Did you manage to make it work ?
some rooms seem to work, others dont...i dont know the cause...it might be how the rooms are generated, anyway here is how i do it,
step 1: nav_mark_walkable (if the room even has "floor")
step 2: nav_generate_incremental (if the marker for the navmesh even worked on the room you are in)
step 3: nav_edit 1 and see if it worked, if it did not, yeah thats what my issue is, some rooms dont work like i said
If u get it send me a file ok ?
HypnoGF_Real 9 Aug, 2020 @ 8:26am 
Originally posted by PicoStrider:
Originally posted by Maximdj12 Mannco.trade:
some rooms seem to work, others dont...i dont know the cause...it might be how the rooms are generated, anyway here is how i do it,
step 1: nav_mark_walkable (if the room even has "floor")
step 2: nav_generate_incremental (if the marker for the navmesh even worked on the room you are in)
step 3: nav_edit 1 and see if it worked, if it did not, yeah thats what my issue is, some rooms dont work like i said
If u get it send me a file ok ?
That's not how i intend to get a navigation mesh, I'm generating it procedurally, and not permenantly
Maxhedrom 9 Aug, 2020 @ 8:42am 
I am in garry's mod and I opened keep in mind im at spawn and I go and a room to a staircase is there And I open the door to a dead end.
Last edited by Maxhedrom; 9 Aug, 2020 @ 8:44am
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