Cultist Simulator

Cultist Simulator

The Veteran
dancer legacy bug
It might just be gateofhorn, since I haven't used that before, but with just this mod enabled, whenever a health scar should happen with the dancer legacy, the health is returned to me in the work result and the scar verb gives nothing.
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Showing 1-3 of 3 comments
Florin 11 Aug, 2020 @ 5:53pm 
mnbvfdsdfghjkl;
superjw2  [developer] 12 Aug, 2020 @ 3:06am 
Originally posted by Sol the Pupper:
It might just be gateofhorn, since I haven't used that before, but with just this mod enabled, whenever a health scar should happen with the dancer legacy, the health is returned to me in the work result and the scar verb gives nothing.
I'm fairly certain this is gateofhorn. I've had trouble with recipes that are supposed to move cards to other recipes when adding them in my other, yet unpublished mods; even when my mods worked perfectly last version. I didn't realise that this affected base-game expulsion recipes as well. I've reported this bug to Weather Factory already, and am waiting to hear back or for it to be patched. Thanks for letting me know, though!
Sol The Pupper 18 Aug, 2020 @ 7:29pm 
Originally posted by superjw2:
Originally posted by Sol the Pupper:
It might just be gateofhorn, since I haven't used that before, but with just this mod enabled, whenever a health scar should happen with the dancer legacy, the health is returned to me in the work result and the scar verb gives nothing.
I'm fairly certain this is gateofhorn. I've had trouble with recipes that are supposed to move cards to other recipes when adding them in my other, yet unpublished mods; even when my mods worked perfectly last version. I didn't realise that this affected base-game expulsion recipes as well. I've reported this bug to Weather Factory already, and am waiting to hear back or for it to be patched. Thanks for letting me know, though!

That's good to know, thank you for telling me. Unfortunately, I haven't been able to try your modded legacy yet, but hopefully sometime. I'll probably return to the base version if I can to finish the current run I have up.
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Showing 1-3 of 3 comments
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