Sid Meier's Civilization VI

Sid Meier's Civilization VI

Multiplayer Pop-Ups Enabled
hoshbad 17 Oct, 2020 @ 4:57pm
Problem with being stuck in "Wonder Completed" screen
I got a problem with the current version.
When a wonder is completed, the camera does center the city, the quote plays (not the animation which is a documented limitation) but this particular "screen" cannot be exited. Nothing happens when the player who completed the wonder clicks the red cross in the upper-right. Also, the "replay" button does not do anything.

Issue happens in Local Multiplayer (2x Steam version). Recent findings show that it does not matter who completes a wonder. Whoever completes a wonder gets stuck in this "wonder complete" screen.

Only solution is to leave the game and re-connect (which is very anoying because the AI takes over and takes stupid actions).

My findings so far:

We both are using CQUI which has a "wonderbuiltpopup_CQUI.lua". Could that cause the problem? However, based on that LUA's source code, it is not supposed to be loaded in multiplayer games.

Also, I found this in Lua.log:
Runtime Error: G:\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\PopupManager.lua:90: attempt to index a nil value stack traceback: G:\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\PopupManager.lua:90: in function 'Unlock' G:\Steam\steamapps\workshop\content\289070\2115302648\Assets\UI\Popups\wonderbuiltpopup_CQUI.lua:264: in function 'Close' G:\Steam\steamapps\workshop\content\289070\2192525953\Scripts\Base\WonderBuiltPopup.lua:156: in function 'OnClose' [C]: in function '(anonymous)'
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Showing 1-5 of 5 comments
hoshbad 17 Oct, 2020 @ 5:11pm 
Yes, the combination of this mod and CQUI seems to cause the issue. I removed the "wonderbuildpopup" stuff from CQUI (by simply commenting out the relevant lines) and the issue is gone.
p0kiehl  [developer] 23 Oct, 2020 @ 8:17am 
Hmm, I'm glad you sorted it out! Thanks for informing me.
Harold Smith 7 Feb, 2021 @ 2:44pm 
What lines exactly need to be commented out for CQUI compatibility?
hoshbad 9 Feb, 2021 @ 1:34pm 
Basically these seven lines so that everything related to wonderbuiltpopup is deactivated. Please note that this is only a quick fix without any extensive testing (althouth it works pretty well for me).

<File>Assets/UI/Popups/wonderbuiltpopup_CQUI.lua</File> <ReplaceUIScript id="CQUI_WonderBuiltPopup"> <Properties> <LuaContext>WonderBuiltPopup</LuaContext> <LuaReplace>Assets/UI/Popups/wonderbuiltpopup_CQUI.lua</LuaReplace> </Properties> </ReplaceUIScript>
RB_Bobby_Boulders 26 Feb, 2022 @ 6:55pm 
@hoshbad, is there anyway you could elaborate on this? I have the same problem and I don't know where or how to apply these instructions.

Thanks!
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